Difference between revisions of "Sulfur"
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== Locations == | == Locations == | ||
− | * '''Point D''': The final point; this point can be captured before A, B, and C. Features boiling water as an environmental hazard. | + | * '''Point A''': The first point is located by a waterfall. Capturing A blocks the RED Spawn door to A, makes the boiling water around D harmless, unlocks an underwater route from Point B to D and reduces the timer to hold D from 3:00 to 2:30 minutes. |
+ | * '''Point B''': The second point is located in a small corridor over a large pond. Capturing B pushes the RED team's spawn backwards, opens a connector linking to Point C and adjusts the layout of point D to be more elevated. | ||
+ | * '''Point C''': The third point is a garden with a boulder on the point. Capturing C further adjusts Point D's elevation upwards, removing RED teams most direct ways onto the point while giving the attackers easier access. The amount of time to hold D is reduced to zero. | ||
+ | * '''Point D''': The final point; this point can be captured before A, B, and C. Features boiling water as an environmental hazard that gradually damages the player but becomes harmless once Point A is captured. | ||
<gallery> | <gallery> |
Revision as of 07:03, 18 July 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Sulfur | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Sulfur is a community-created Control Point map.
Sulfur was contributed to the Steam Workshop.
Locations
- Point A: The first point is located by a waterfall. Capturing A blocks the RED Spawn door to A, makes the boiling water around D harmless, unlocks an underwater route from Point B to D and reduces the timer to hold D from 3:00 to 2:30 minutes.
- Point B: The second point is located in a small corridor over a large pond. Capturing B pushes the RED team's spawn backwards, opens a connector linking to Point C and adjusts the layout of point D to be more elevated.
- Point C: The third point is a garden with a boulder on the point. Capturing C further adjusts Point D's elevation upwards, removing RED teams most direct ways onto the point while giving the attackers easier access. The amount of time to hold D is reduced to zero.
- Point D: The final point; this point can be captured before A, B, and C. Features boiling water as an environmental hazard that gradually damages the player but becomes harmless once Point A is captured.
Environmental hazards
The final point (D) of Sulfur contains boiling water (indicated by steam and bubbles at its surface) that slowly kills the player; this is the first map to have this type of environmental hazard. However, the steaming water on other parts of the map are harmless.
Strategy
Main article: Community Sulfur strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023)
- Added Sulfur to the game.
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