Difference between revisions of "Boston Basher"
BrazilianNut (talk | contribs) m |
Luiz ATUERI (talk | contribs) |
||
Line 26: | Line 26: | ||
The '''Boston Basher''' is a [[Steam Workshop|community-created]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a bloodstained, spiked wooden club reinforced with metal bands. | The '''Boston Basher''' is a [[Steam Workshop|community-created]] [[Weapons#scoutmelee|melee weapon]] for the [[Scout]]. It is a bloodstained, spiked wooden club reinforced with metal bands. | ||
− | This weapon deals the same base damage as the stock [[Bat]]. However, enemies struck also [[Bleeding|bleed]] for 5 seconds. A missed swing causes the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the [[Critical hits|critical hit]] sound effect, but the self-damage is unchanged. While [[ÜberCharge|invulnerable]], a missed swing causes no self-damage. | + | This weapon deals the same base damage as the stock [[Bat]]. However, enemies struck also [[Bleeding|bleed]] for 5 seconds. A missed swing [https://www.youtube.com/watch?v=K6fCnO9TjG0&ab_channel=Jerma985OutOfContext causes the Scout to hit himself by accident], dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the [[Critical hits|critical hit]] sound effect, but the self-damage is unchanged. While [[ÜberCharge|invulnerable]], a missed swing causes no self-damage. |
The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible. | The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible. |
Revision as of 17:50, 22 September 2023
“ | Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Boston Basher publicity blurb
|
” |
The Boston Basher is a community-created melee weapon for the Scout. It is a bloodstained, spiked wooden club reinforced with metal bands.
This weapon deals the same base damage as the stock Bat. However, enemies struck also bleed for 5 seconds. A missed swing causes the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the critical hit sound effect, but the self-damage is unchanged. While invulnerable, a missed swing causes no self-damage.
The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible.
The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Sandman | Tribalman's Shiv | Boston Basher | ||
+ | = |
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Boston Basher | Reclaimed Metal | Sun-on-a-Stick | ||
+ | x2 | = |
Strange variant
Update history
- The Boston Basher was added to the game.
- The Boston Basher was added to the Mann Co. Store, became craftable, and included in random drops.
- The Boston Basher was given a unique kill icon.
- Fixed the Boston Basher's melee attack not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The Boston Basher was added to the crafting blueprint for the Sun-on-a-Stick.
- Added community contributed response rules to the Boston Basher.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] Added Collector's quality.
- Updated sounds for the Boston Basher. The weapon now uses the Killing Gloves of Boxing's firing sound.
- [Undocumented] Updated firing sounds for the Boston Basher.
Bugs
- When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]
Trivia
- Unlike the Axtinguisher and the Ubersaw, the Boston Basher did not receive a censored version that removes the blood.
Gallery
See also
References
- ↑ game/shared/tf/tf_weaponbase_melee.cpp:L302-306, L732-734
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|