Difference between revisions of "Landfall/zh-hans"
< Landfall
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{{DISPLAYTITLE:Landfall/巨树村庄}} | {{DISPLAYTITLE:Landfall/巨树村庄}} | ||
{{Map infobox | {{Map infobox | ||
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-game-type = Capture the Flag |
− | | | + | | map-file-name = ctf_landfall |
− | | | + | | map-released = {{Patch name|12|17|2015}} |
+ | | map-released-major = Tough Break Update | ||
| map-image = Ctf landfall red base.png | | map-image = Ctf landfall red base.png | ||
− | |||
| map-environment = 高山森林 | | map-environment = 高山森林 | ||
| map-setting = 白昼,晴朗 | | map-setting = 白昼,晴朗 | ||
− | | map- | + | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/1098380 |
− | | map-health | + | | map-pickups-health-small = 4 |
− | | map-ammo | + | | map-pickups-health-medium = 4 |
− | | map-ammo | + | | map-pickups-ammo-small = 4 |
+ | | map-pickups-ammo-medium = 4 | ||
}} | }} | ||
Latest revision as of 04:28, 19 January 2024
Landfall | |
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基本信息 | |
种类: | 夺旗 |
文件名: | ctf_landfall
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发布时间: | 2015年12月17日补丁 (艰难假日更新) |
开发者: | Andrew "Dr. Spud" Thompson Fay L. "nineaxis" Fabry Mark "Shmitz" Major |
地图资料 | |
环境: | 高山森林 |
设定: | 白昼,晴朗 |
地图物品 | |
医疗包: | ×4 • ×4 |
弹药盒: | ×4 • ×4 |
地图照片 | |
地图俯视图 | |
地图邮票 | |
支持者排行榜 |
“ | 我走正道,而你……或许也应该走正道。
— 士兵
|
” |
Landfall(巨树村庄)是一个社区为TF2Maps.net的竞技夺旗比赛制作的夺旗地图。它以66分的总分获得第九名。地图背景在一个伐木区,在巨大的树木上有各种各样的走道。
Landfall于艰难假日更新加入官方游戏。
地点
基地
- 情报露台:两方基地中的木质露天平台,情报放置在平台上。
- 庭院:团队重生点外的开放空间,连接着侧边小路和木屋。
- 屋顶:可以较为轻松走到的重生点房间顶上的屋顶,工程师经常在靠近木屋的楼顶上建造步哨枪。
- 树桩:在情报露台对面的一个树桩,工程师也经常在上方建筑步哨枪。
- 侧边小路:一个从两方重生点延伸出来的较大的泥土小路。
- 棚屋:一个在侧边小路旁的棚屋,通过特殊跳跃(如火箭跳或两段跳)可以跳上棚屋屋顶。
- 上层走道:一个跨越侧边小路的走道,提供了前往屋顶的路线。
中心区域
- 木屋:地图两边的主要建筑物,提供了从基地前往中心区域的主要路线。木屋内有多个相连的小房间,还有一个连接侧边小路和大门至大树的走道。
- 内院露台:靠近基地的一个木制露台,攻击者可以在此处进行骚扰。
- 城垛:在资源露台上方的小房间,有着能看到中心区域大部分的视野。
- 侧边小屋:靠近侧边小路的一个小屋,通过楼梯连接侧边小路和所有二楼空间。
- 大树:地图中央的一颗大树,作为地图的主要地标。大树被圆形小路和走道环绕,连接着资源露台和每个队伍的木屋。
- 资源露台:位于两方的有着医疗包和弹药盒的两个露台。
战术
主条目: 社区 Landfall 战术
“孙武没告诉咱们该咋做!” 这张地图的社区战术(英语)页面是个小条目,它的内容还有待完善。 你可以通过扩充它来为军团要塞官方维基的社区战术计划出一份力。 附注:未添加附注 |
更新历史
- Landfall添加入游戏
- 修复了在重生室门之间建筑传送器。
- 修复了一个能让玩家跑出地图的漏洞。
- 修复一些材质问题。
- [未记载] 添加Vanguard、Landfall、Highpass和Snowycoast到各自模式的快速游玩轮换。
更改日志
这是该地图在加入正式游戏之前的更改记录
更改日志:
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
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