Difference between revisions of "Quick-Fix"
Wintergreen (talk | contribs) (EVIL SPACE) |
m (This is only an 8-second ubercharge, this medigun cannot overheal.) |
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| att-2-neutral = ÜberCharge makes heal target and medic immune to stun and damage forces | | att-2-neutral = ÜberCharge makes heal target and medic immune to stun and damage forces | ||
| att-3-positive = +50% heal rate | | att-3-positive = +50% heal rate | ||
− | | att-4-positive = +50% ÜberCharge | + | | att-4-positive = +50% ÜberCharge rate |
| att-5-negative = Can't overheal. | | att-5-negative = Can't overheal. | ||
}} | }} | ||
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==Function times== | ==Function times== | ||
* [[ÜberCharge]] Fill: 40 seconds | * [[ÜberCharge]] Fill: 40 seconds | ||
− | * [[ÜberCharge]] Duration: | + | * [[ÜberCharge]] Duration: 8 seconds |
− | [[ÜberCharge]] Fill time is doubled if target is at 142.5% health or above. If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530] | + | <!--[[ÜberCharge]] Fill time is doubled if target is at 142.5% health or above.-->If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [http://forums.steampowered.com/forums/showpost.php?p=11342109&postcount=1530] |
==Related Achievements== | ==Related Achievements== |
Revision as of 04:14, 24 February 2011
![]() | “Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Move! Schnell!
Click to listen
— The Medic
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” |
The Quick-Fix is a secondary weapon for the Medic that currently only exists in Team Fortress 2 Beta. Currently, it uses the Medi Gun model.
It was revealed in the December 23, 2010 Patch, and was released in Team Fortress 2 Beta on February 11, 2011.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Contents
Healing rate
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 36 health per second. From 10 to 15 seconds, this rate increases linearly from 36 up to a maximum of 108 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
Function times
- ÜberCharge Fill: 40 seconds
- ÜberCharge Duration: 8 seconds
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Related Achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
Bugs
- The in-game description uses the Kritzkrieg's ÜberCharge description, claiming that it will grant a 100% critical chance.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar won't restore their health after reaching the default 300 hps.
Gallery
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