Difference between revisions of "Nightfall"
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{{Map infobox | {{Map infobox | ||
|game-type=Payload Race | |game-type=Payload Race | ||
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|map-image=Nightfall stage2.png | |map-image=Nightfall stage2.png | ||
|developer=[[User:Psy|Aaron "Psy" Garcha]] | |developer=[[User:Psy|Aaron "Psy" Garcha]] |
Revision as of 03:40, 25 February 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Nightfall | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Nightfall is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded first place in the competition despite being unfinished.
Nightfall is set at night during a torrential rainstorm, similar to Sawmill. The architecture is heavily influenced by Ravine.
By taking feedback from the official PLR map (Pipeline), Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
This map was officially added in the February 24, 2011 Patch.
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Screenshots
Update History
- Officially added into Team Fortress 2
Trivia
- Nightfall was the original name for Double Cross, but Psy released his map first.
See Also