Difference between revisions of "Nightfall"

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{{stub}}
 
{{stub}}
 
{{Map infobox
 
{{Map infobox
|game-type=Payload Race
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| game-type = Payload Race
|file-name=plr_nightfall_final
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| file-name = plr_nightfall_final
|map-image=Nightfall stage2.png
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| map-image = Nightfall stage2.png
|developer=[[User:Psy|Aaron "Psy" Garcha]]
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| developer = [[User:Psy|Aaron "Psy" Garcha]]
 
}}
 
}}
  
'''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded first place in the competition despite being unfinished.
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'''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded first place in the competition despite being unfinished. Similar to [[Sawmill]], Nightfall is set at night during a torrential rainstorm, with its architecture heavily influenced by [[Ravine]].
  
Nightfall is set at night during a torrential rainstorm, similar to [[Sawmill]]. The architecture is heavily influenced by [[Ravine]].
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From feedback received from gameplay on the [[Payload Race]] map [[Pipeline]], Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
  
By taking feedback from the official PLR map ([[Pipeline]]), Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
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This map was added to the game in the [[February 24, 2011 Patch]].
 
 
This map was officially added in the [[February 24, 2011 Patch]].
 
  
 
== Goal ==
 
== Goal ==
 
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.  
 
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.  
  
== Screenshots ==
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== Gallery ==
 
<gallery perrow="5">
 
<gallery perrow="5">
 
File:Nightfall 01.jpg
 
File:Nightfall 01.jpg
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</gallery>
 
</gallery>
  
==Update History==
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== Update history ==
 
'''[[February 24, 2011 Patch]]'''
 
'''[[February 24, 2011 Patch]]'''
*Officially added into Team Fortress 2
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* The map was added to the game.
  
==Trivia==
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== Trivia ==
 
* Nightfall was the original name for [[Double Cross]], but Psy released his map first.
 
* Nightfall was the original name for [[Double Cross]], but Psy released his map first.
  
==See Also==
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== See also ==
 
* [[Community Map Pack Update]]
 
* [[Community Map Pack Update]]
  
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 05:12, 25 February 2011

Nightfall
Nightfall stage2.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
Nightfall overview.png

Nightfall is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded first place in the competition despite being unfinished. Similar to Sawmill, Nightfall is set at night during a torrential rainstorm, with its architecture heavily influenced by Ravine.

From feedback received from gameplay on the Payload Race map Pipeline, Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.

This map was added to the game in the February 24, 2011 Patch.

Goal

Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.

Gallery

Update history

February 24, 2011 Patch

  • The map was added to the game.

Trivia

  • Nightfall was the original name for Double Cross, but Psy released his map first.

See also