Difference between revisions of "Nightfall"
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{{stub}} | {{stub}} | ||
{{Map infobox | {{Map infobox | ||
− | |game-type=Payload Race | + | | game-type = Payload Race |
− | |file-name=plr_nightfall_final | + | | file-name = plr_nightfall_final |
− | |map-image=Nightfall stage2.png | + | | map-image = Nightfall stage2.png |
− | |developer=[[User:Psy|Aaron "Psy" Garcha]] | + | | developer = [[User:Psy|Aaron "Psy" Garcha]] |
}} | }} | ||
− | '''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded first place in the competition despite being unfinished. | + | '''Nightfall''' is a [[Payload Race]] map created for the [[TF2Maps.net]] [[A/D CTF and Payload Race Contest]]. It was awarded first place in the competition despite being unfinished. Similar to [[Sawmill]], Nightfall is set at night during a torrential rainstorm, with its architecture heavily influenced by [[Ravine]]. |
− | + | From feedback received from gameplay on the [[Payload Race]] map [[Pipeline]], Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective. | |
− | + | This map was added to the game in the [[February 24, 2011 Patch]]. | |
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== Goal == | == Goal == | ||
Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | Both teams must simultaneously push their [[cart]]s through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same. | ||
− | == | + | == Gallery == |
<gallery perrow="5"> | <gallery perrow="5"> | ||
File:Nightfall 01.jpg | File:Nightfall 01.jpg | ||
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</gallery> | </gallery> | ||
− | ==Update | + | == Update history == |
'''[[February 24, 2011 Patch]]''' | '''[[February 24, 2011 Patch]]''' | ||
− | * | + | * The map was added to the game. |
− | ==Trivia== | + | == Trivia == |
* Nightfall was the original name for [[Double Cross]], but Psy released his map first. | * Nightfall was the original name for [[Double Cross]], but Psy released his map first. | ||
− | ==See | + | == See also == |
* [[Community Map Pack Update]] | * [[Community Map Pack Update]] | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 05:12, 25 February 2011
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Nightfall | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Nightfall is a Payload Race map created for the TF2Maps.net A/D CTF and Payload Race Contest. It was awarded first place in the competition despite being unfinished. Similar to Sawmill, Nightfall is set at night during a torrential rainstorm, with its architecture heavily influenced by Ravine.
From feedback received from gameplay on the Payload Race map Pipeline, Nightfall was designed to provide players with plenty of routes into the enemy's base in order to help overcome a strong defense. The map features neutral arenas at the center of each stage instead of chokepoints, which allows players to move more freely between the bases, and mechanics to help motivate players to complete the objective. These take the form of short bursts in progress once the cart reaches a downhill slope, and a round timer which, upon expiring, forces both carts to slowly roll forward until either one reaches its objective.
This map was added to the game in the February 24, 2011 Patch.
Contents
Goal
Both teams must simultaneously push their carts through enemy territory in order to reach the capture point, while preventing the enemy team from doing the same.
Gallery
Update history
- The map was added to the game.
Trivia
- Nightfall was the original name for Double Cross, but Psy released his map first.
See also