Difference between revisions of "Slasher"
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As reflected in the totem poles scattered around the map, it features a rotation of all the Halloween bosses, including [[Ghost]]s, the [[Horseless Headless Horsemann]], [[MONOCULUS]], [[Merasmus]], and [[Skeletons]]. The map also features two pits of death and a large Underworld. Like many other Halloween maps, [[magic spells]] are littered around the map. | As reflected in the totem poles scattered around the map, it features a rotation of all the Halloween bosses, including [[Ghost]]s, the [[Horseless Headless Horsemann]], [[MONOCULUS]], [[Merasmus]], and [[Skeletons]]. The map also features two pits of death and a large Underworld. Like many other Halloween maps, [[magic spells]] are littered around the map. | ||
− | The astral-jumping Underworld can be accessed at any time through a portal in a cabin near the point. The Underworld can also be accessed while fighting MONOCULUS — if done through the MONOCULUS jump portals or the Bombinomicon after defeating Merasmus, the players spawn further ahead in it. A large amount of the map's health kits are located in the Underworld, due to its size. Be warned that entering the Underworld grants no healing; players in the astral-plane suffer the [[Environmental Death#Health drain|Underworld health drain]], and it takes multiple jumps to the closest Health Kits. When exiting the Underworld through the far portal, players receive [[Healing#Overheal|overheal]], a period of [[Invulnerability]], a speed boost, a [[Critical hits| | + | The astral-jumping Underworld can be accessed at any time through a portal in a cabin near the point. The Underworld can also be accessed while fighting MONOCULUS — if done through the MONOCULUS jump portals or the Bombinomicon after defeating Merasmus, the players spawn further ahead in it. A large amount of the map's health kits are located in the Underworld, due to its size. Be warned that entering the Underworld grants no healing; players in the astral-plane suffer the [[Environmental Death#Health drain|Underworld health drain]], and it takes multiple jumps to the closest Health Kits. When exiting the Underworld through the far portal, players receive [[Healing#Overheal|overheal]], a period of [[Invulnerability]], a speed boost, a [[Critical hits|Crit boost]], and a Rare Magic Spell. |
== Locations == | == Locations == |
Revision as of 03:30, 18 July 2024
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“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: The page is still missing Locations. Partial stub/start made; needs more detail. See Brazil and Lazarus for KOTH examples. |
Slasher | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_slasher
|
Released: | October 19, 2018 Patch (Scream Fortress X) |
Developer(s): | Aeon "Void" Bollig Fuzzymellow Tim "SediSocks" Brown Lees Killohurtz Martin "Chaofanatic" Ellis Lauren "Yrrzy" Godfrey Andrew "Rogue13" Risch |
Map Info | |
Environment: | Summer Camp |
Setting: | Night |
Hazards: | Pumpkin bombs, Ghost, Skeletons, MONOCULUS, Horseless Headless Horsemann, Merasmus |
Hazards (Underworld): | Health drain, Astral fall |
Bot support: | Yes |
Map Items | |
Health Kits: | ×17 • ×12 • ×2 |
Ammo Boxes: | ×2 • ×6 • ×2 |
Special: | |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Welcome to Camp Saxton! (...) Think you got what it takes to face the roulette and survive? Bet with your life and roll the dice!
— Slasher publicity blurb
|
” |
Slasher is a Halloween-themed, community-created, King of the Hill map released during the Scream Fortress 2018 update. It is set in a haunted campground.
Slasher was contributed to the Steam Workshop.
Contents
Features
As reflected in the totem poles scattered around the map, it features a rotation of all the Halloween bosses, including Ghosts, the Horseless Headless Horsemann, MONOCULUS, Merasmus, and Skeletons. The map also features two pits of death and a large Underworld. Like many other Halloween maps, magic spells are littered around the map.
The astral-jumping Underworld can be accessed at any time through a portal in a cabin near the point. The Underworld can also be accessed while fighting MONOCULUS — if done through the MONOCULUS jump portals or the Bombinomicon after defeating Merasmus, the players spawn further ahead in it. A large amount of the map's health kits are located in the Underworld, due to its size. Be warned that entering the Underworld grants no healing; players in the astral-plane suffer the Underworld health drain, and it takes multiple jumps to the closest Health Kits. When exiting the Underworld through the far portal, players receive overheal, a period of Invulnerability, a speed boost, a Crit boost, and a Rare Magic Spell.
Locations
Note: If you are having trouble with finding the locations listed here, see the Helpful overview section to see their exact position marked on the map.
- Camp (Spawn)
- Campfire (Spawn Yard):
- Camp Mine (Spawn Routes)
- Maintenance (Lakeside):
- Middle Route:
- Mine (Hillside):
- Battlements
- Boat Rentals:
- Camp Center
- Boat Dock (Boss Spawn): Players may enter during Humiliation.
- Bonfire:
- Supply Sheds:
- Outhouse/Restricted Area (Pitfall):
- Ramps:
- Point:
- Mess Halls:
- Ranger Lodge (Portal):
Helpful overview
1. Campfire 2. Mines 3. Middle Entrance 4. Boat Rentals 5. Maintenance 6. Boat Dock 7. Bonfire 8. Supply Shed 9. Ramps 10. Ranger Lodge Red diagonal lines: RED spawnroom Blue diagonal lines: BLU spawnroom
Yellow circle: The Hill/Control Point.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: Complete Locations first. |
Update history
October 19, 2018 Patch (Scream Fortress 2018)
- Added Slasher to the game.
- Fixed the clipping issues in the spawn yards and in BLU's mineshaft.
- Fixed a case where the control point is unlocked while Merasmus is hiding.
- Fixed an inconsistent set of
func_nobuilds
at mid. - Fixed a spot where Engineers could hide buildings in trees.
- Fixed players being able to build on top of the spawn rooms.
- Reduced round timer to 6 minutes.
- Removed truces from Merasmus and Monoculus events.
- Fixed an exploit where players could get behind the Otherworld's cabin and attack unsuspecting players.
- Fixed a series of hairline perches in the yards.
- Fixed a pair of visible nodraw entities outside of the spawns.
- Fixed an exploit where players using the Minify spell could hide in the caves.
- Added a strange rustling over there in the woods...?
Notes
- Underneath the control point, accessible only by
noclip
, there is a room with two ghosts and three cages; this room is used to store the Ghosts when they are not in the map.- In the same room, there is also a non-functioning portal.
Trivia
- The setting and name for the map are both inspired by the slasher film, Friday the 13th.
- The words "RED SMELLS" followed by the addition of "GOOD" can be found in the RED outhouse. This is a reference to the SpongeBob SquarePants episode Sailor Mouth where SpongeBob "finishes" someone's insulting graffiti on a dumpster by adding the word "good" to it in a similar fashion.
- There is a hidden yeti cutout located out of bounds, and is observable in the BLU side mine area.[1]
Gallery
References
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