Difference between revisions of "Sandman"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia)
(Bugs)
Line 160: Line 160:
  
 
== Bugs ==
 
== Bugs ==
* Rarely, if you throw the ball at a wall where the scout is in close range, if you pick it up off the ground, let it refil, or go to a resupply locker the recharge bar will be full but the baseball will be missing, resulting in it not being useable.
+
* Rarely, if a player throws the ball at a wall where the scout is in close range, if they pick it up off the ground, let it refill, or go to a resupply locker the recharge bar will be full but the baseball will be missing, resulting in it not being useable until the player dies.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 21:01, 6 March 2011

The Sandman is an unlockable melee weapon for the Scout. It appears as a wooden bat with a smooth grip, complete with a logo reading "The Sandman" engraved on the side. There is a band on the end holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occasion. Accompanying the bat is an "All Ballers League" ball manufactured by "Ball Fortress".

In addition to sharing the attack speed and damage of the normal Bat, pressing alternate fire with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will stun the enemy as well as damage them provided that they are a sufficient distance away. The further the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 to 7 seconds. If the enemy is hit with a baseball from extreme range, the victim will suffer a moonshot, identifiable by a cheering audience sound clip, and will be completely immobile for the maximum stun duration. If the Scout launches the ball short of the minimum stun distance, the ball will hit and inflict damage but will bounce off the enemy. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the HUD.

Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply Cabinet. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up dropped weapons or Ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly (after about three seconds), but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be reflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, Mad Milk and even enemy Scout baseballs.

Scouts carrying the Sandman will have a -15 max health points penalty, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat.

With the Sandman equipped, the Scout can perform the Home Run taunt kill.

The Sandman is automatically given to any player who obtains 16 Scout achievements.

Damage and function times

Melee damage is identical to the Bat.

Baseball

See also: Damage
Damage and function times
Shot type Projectile
Effect Stuns proportionally to distance
Damage
Base damage 100% 15
Critical 45
Mini-crit 20
Function times
Attack interval 0.25
Recharge time 15 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

[[Scout Token|Template:Dictionary/items/scout token]] [[Melee Token|Template:Dictionary/items/melee token]] Scrap Metal Possible Results
Token scout large.png + Token melee large.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Candy Cane.png Item icon Boston Basher.png

As a Crafting Ingredient

Sandman Scrap Metal Pain Train
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png
Sandman Reclaimed Metal Holy Mackerel
Item icon Sandman.png + Item icon Reclaimed Metal.png = Item icon Holy Mackerel.png
Sandman Reclaimed Metal Ullapool Caber
Item icon Sandman.png + Item icon Reclaimed Metal.pngx2 = Item icon Ullapool Caber.png
Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png

Related Achievements

Leaderboard class scout.png Scout

Beanball
Beanball
Stun a Scout with their own ball.


Brushback
Brushback
Stun 50 enemies while they are capturing a point or pushing the cart.


Foul Territory
Foul Territory
Cause an environmental death by stunning or slowing an enemy.


Moon Shot
Moon Shot
Stun an enemy for the maximum possible duration by hitting them with a long-range ball.
Out of the Park
Out of the Park
Bat an enemy 25 meters.


Strike Zone
Strike Zone
Kill or assist kill 50 enemies while they are stunned or slowed.


The Big Hurt
The Big Hurt
Stun 2 Medics that are ready to deploy an ÜberCharge.

Leaderboard class soldier.png Soldier

The Longest Daze
The Longest Daze
Kill 5 stunned or slowed players.

Update history

February 24, 2009 Patch

  • The item was added to the game.

February 25, 2009 Patch

  • Removed the damage reduction against non-stunned enemies on the new bat.
  • Fixed the BONK! particles appearing in the air when the bat's taunt kill is used on a target.

March 13, 2009 Patch

  • Players who are stunned by a Scout now take 50% less damage.
  • Increased the minimum distance to stun a player with the Sandman.

May 26, 2009 Patch

  • Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.

August 13, 2009 Patch

  • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun.
  • Stunned players now take 75% of all incoming damage instead of 50%.
  • ÜberCharged players can no longer be stunned.
  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
  • The minimum distance to stun a target has been reduced.
  • The negative attribute has changed from "no double jump" to "-30 max health".

December 17, 2009 Patch

  • The Sandman now only stuns on a max range hit (when you hear the cheering).
  • All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
  • Added recharge sound to abilities with a recharge bar.

December 22, 2009 Patch

  • Updated the Baseball HUD indicator to stay on screen when full.

January 6, 2010 Patch

  • Reduced the health penalty on The Sandman to "-15 max health".

January 13, 2010 Patch

  • Fixed the Sandman being able to bat balls through doors.

April 28, 2010 Patch

  • Added a slight speed reduction to stunned players.

July 8, 2010 Patch

  • The Sandman now uses the Bat kill icon while the stunball uses the existing Sandman kill icon.

October 12, 2010 Patch

  • Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk!

January 7, 2011 Patch

Bugs

  • Rarely, if a player throws the ball at a wall where the scout is in close range, if they pick it up off the ground, let it refill, or go to a resupply locker the recharge bar will be full but the baseball will be missing, resulting in it not being useable until the player dies.

Trivia

  • The weapon's name refers to the Template:W reputed to induce sleep. It may also refer to baseball "sand-lots"—low maintenance (and often ersatz) public baseball diamonds common in urban environments, such as Boston.
  • The in-game model and logo for the Sandman are based off of the "classic" Louisville Slugger baseball bats made by the Hillerich & Bradsby Company.
  • Upon initial release, the stun ball was released upon attacking, unless very close to an enemy or solid prop. It has since been made into the Sandman's alt-fire feature, meaning the ball can be released at the opportune moment, as opposed to accidentally when attacking generally.
  • If a Scout's ball is deflected at an enemy, stunning them, and that enemy is killed during the stun duration, the Scout will gain an assist for the kill, even if he himself is killed.

Gallery

See also

External links