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| The '''Medi Gun''' is the default [[secondary]] weapon for the [[Medic]]. It appears as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. It fires a glowing team colored beam into the recipient, who will then appear to exude similar coloured cross symbols. | | The '''Medi Gun''' is the default [[secondary]] weapon for the [[Medic]]. It appears as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. It fires a glowing team colored beam into the recipient, who will then appear to exude similar coloured cross symbols. |
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− | Despite being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target to 150%, also called [[overheal]]ing or buffing. As the Medic keeps his beam focused on a teammate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured teammates or teammates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color and have team colored plus signs around them, and become invulnerable for 8 seconds. Disguised [[Spies]] can also benefit from these effects when tricking an enemy Medic into healing them. | + | Despite being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target to 150%, also called [[overheal]]ing or buffing. As the Medic keeps his beam focused on a teammate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured teammates or teammates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color and have team color. and become invulnerable for 8 seconds. Disguised [[Spies]] can also benefit from these effects when tricking an enemy Medic into healing them. |
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| The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In ''Options > Multiplayer > [[Multiplayer options#Advanced multiplayer options|Advanced]]'', there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a [[Teleporter]] trail. | | The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In ''Options > Multiplayer > [[Multiplayer options#Advanced multiplayer options|Advanced]]'', there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a [[Teleporter]] trail. |
The Medi Gun is the default secondary weapon for the Medic. It appears as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. It fires a glowing team colored beam into the recipient, who will then appear to exude similar coloured cross symbols.
Despite being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target to 150%, also called overhealing or buffing. As the Medic keeps his beam focused on a teammate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured teammates or teammates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color and have team color. and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In Options > Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Healing and function times
Healing and function times
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Healing
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Healing (in combat)
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100%
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24 / s
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Healing (out of combat)
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300%
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72 / s
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Function times
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Effect duration
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8 s
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Charge fill speed
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2.5% / s (1.25% / s)
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Maximum charge time
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40 s (80 s)
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Values are approximate and determined by community testing.
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Related Achievements
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Soviet Block While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Update history
October 25, 2007 Patch
- Fixed a rare crash caused by a Medi Gun losing its owner.
October 31, 2007 Patch
- Medi Gun no longer continues to heal enemy Spies who have lost their disguise.
December 20, 2007 Patch
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
- Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons.
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
January 14, 2008 Patch
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
January 15, 2008 Patch
- Fixed Medi Gun effect not being removed if the Medic changed class while healing.
February 28, 2008 Patch
- Fixed potential client crash for players being healed by a Medic or Dispenser.
April 1, 2008 Patch
- Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.
May 5, 2008 Patch
- Fixed unlimited ÜberCharge exploit.
May 7, 2008 Patch
- Fixed another unlimited ÜberCharge exploit.
May 9, 2008 Patch
- Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.
May 21, 2008 Patch
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
July 8, 2008 Patch
- Fixed broken Medi Gun taunt.
January 28, 2009 Patch
- Added percentage to ÜberCharge HUD panel for the Medic.
November 19, 2010 Patch
- Fixed the Medi Gun charge percent for other players being steppy.
February 22, 2011 Patch
- [Undocumented] Several particle effects, including Medi Gun beams, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.
Bugs
- Should a player alter the Advanced Options to allow the weapon to continually heal without requiring the primary fire to be held, taunting with the Medi Gun causes the target to continue to be healed despite the Medi Gun disappearing.
- Healing a teammate affected by a crit boost with the Medi Gun will immediately dispel the boost.
Trivia
- Upon being renamed, the Medi Gun and Kritzkrieg will have the new name appear to teammates when they are healed by it.
Gallery
The Medi Gun's ÜberCharge
See also
External links
Medic |
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| Weapons |
Primary | | | Secondary | | | Melee |
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