Difference between revisions of "Overdose"
m (moved Beta Syringe Gun to Overdose: Day 4) |
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
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| used-by = [[Medic]] | | used-by = [[Medic]] | ||
| slot = primary | | slot = primary | ||
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| ammo-carried = N/A | | ammo-carried = N/A | ||
| loadout = yes | | loadout = yes | ||
− | | level = Level 5 Syringe Gun | + | | level = Level 5 Syringe Gun Prototype |
− | | loadout-name = | + | | loadout-name = The Overdose |
| att-1-negative = -10% damage done | | att-1-negative = -10% damage done | ||
| att-2-neutral = Übercharge percentage increases movement speed by up to 10% | | att-2-neutral = Übercharge percentage increases movement speed by up to 10% | ||
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}} | }} | ||
{{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}} | {{Quotation|'''The Medic'''|Hello, Fräuleins!|sound=Medic_taunts07.wav}} | ||
− | The ''' | + | The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. |
This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster. | This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster. | ||
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== Damage and function times == | == Damage and function times == | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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File:RED_Syringe_Gun_Ammo.png|RED syringe. | File:RED_Syringe_Gun_Ammo.png|RED syringe. | ||
File:BLU_Syringe_Gun_Ammo.png|BLU syringe. | File:BLU_Syringe_Gun_Ammo.png|BLU syringe. | ||
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− | {{ | + | {{ÜberUpdateNav}} |
+ | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} | ||
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Revision as of 02:02, 24 June 2011
“ | Hello, Fräuleins!
Click to listen
— The Medic
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” |
The Overdose is a primary weapon for the Medic.
This variation of the Syringe Gun deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, he will move up to 10% faster.
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
Gallery
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