Difference between revisions of "Mann Manor"
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File:Portrait_1_skin_1.png|Portrait of [[NPC#Emily?|Emily]]. | File:Portrait_1_skin_1.png|Portrait of [[NPC#Emily?|Emily]]. | ||
− | + | File:Blutarch and Redmond portrait.png|Portrait of Blutarch and Redmond Mann. | |
File:Painting 2.png|Painting of [[Gravel Pit]]. | File:Painting 2.png|Painting of [[Gravel Pit]]. | ||
File:Painting 3.png|Painting of [[Badlands]] | File:Painting 3.png|Painting of [[Badlands]] |
Revision as of 05:34, 5 July 2011
Mann Manor | |
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Basic Information | |
Variants: | Mountain Lab |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime |
Hazards: | Pumpkin bombs, Horseless Headless Horsemann, Pit |
Map Photos | |
Map Overview | |
“ | Also, what's that behind you? Oh, it's just someone drinking a bottle of sparkling water. Oh wait it's a skeleton! [sound of creaking door]
— Scream Fortress
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” |
Mann Manor is the 2010 Halloween-themed map introduced with the October 27, 2010 Scream Fortress Halloween Event. Along with Mountain Lab, Mann Manor won TF2Maps.net's Art Pass Contest for outstanding quality.
Mann Manor is set at night in the old, decaying mansion of Redmond Mann and its immediate surroundings.
The pumpkin bombs from the 2009 Halloween event make a return, as do the Halloween pumpkins. During the round a gift will appear randomly throughout the map, rewarding a class-based paper mask and the Masked Mann achievement to the first player to touch it when it appears. Mann Manor also exclusively features the first ever Template:W in the game, the Horseless Headless Horsemann.
Playing basically as a 3-point push map, the goal for the BLU team is to attack and secure all of the Capture points in strict succession and under the time limit, while the RED team must stop them.
Contents
Horseless Headless Horsemann
Mann Manor is the first map to feature something like the Horseless Headless Horsemann, a giant, hostile entity that will chase and kill each member of both teams, one at time.
The Horsemann will spawn at whichever Capture point is active, and will chase and attack one player who has been randomly determined to be "It". Players who are "It" will be notified via an on-screen message and can be identified by a white skull and crossbones icon which floats above their head, not unlike that of which appears over enemies that have been marked for death with the Fan o' War. The Horseless Headless Horsemann will chase the "It" player through the whole map until the "It" player is either killed, or passes their "It" status to an enemy by hitting them with a melee weapon. If the player manages to get into an area inaccessible to the Horseless Headless Horsemann, such as their team's Respawn, the "It" status will be randomly re-assigned to another player. Outrunning the Horsemann will also make the player lose their "It" status, but this is very difficult to achieve due to the fast movement speed of the Horsemann, which is on par with the Scout.
Killing the Horseless Headless Horsemann is a difficult task due to its high health, and will require a good deal of effort and cooperation from both teams.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point A | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point B | ×1 |
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×2 |
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×3 |
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×4 |
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Control Point C | ×1 |
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×2 |
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×3 |
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×4 |
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Strategy
Related Achievements
Scarechievements
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Ghostchievements
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Gallery
Screenshots
Portraits
Here are shown all the portraits that are found in the mansion
Portrait of Emily.
Painting of Gravel Pit.
Painting of Badlands
Painting of Badwater Basin.
Painting of Badlands
Painting of Granary.
Painting of Dustbowl.
Redmond Mann's family crest as seen on the tablecloths in the manor.
Concept art
An unused portrait of Redmond Mann. Originally, this painting hung at control point C, but after a last minute QA session (between YM and Rexy), the painting was not included, as it was deemed a major weakness in the map's potential. Thankfully, a vastly better portrait of Redmond was created an included in the shipped version.
Easter eggs
There are nine rubber duckies hidden throughout the map. While previous statements claim this is homage to a gaming community Rexy belonged to, he has stated this was merely a fun easter egg, and was implemented instead by YM. There are also other hidden animals, a spider and a frog.
The ninth duck is hidden behind the locked doors to Redmond's room adjacent to RED spawn point.
2fort2furious' IP address on the wall in front of BLU spawn point.
Update history
October 27, 2010 Patch (Scream Fortress Update)
- Added Mann Manor to the game.
- Improved clipping to prevent players from getting out of the map and to fix various exploit ledges.
- Fixed players who are spectating teammates being able to collect the Haunted Halloween Gift in Mann Manor.
- Fixed Engineers being able to build under the final capture point in Mann Manor.
Trivia
- Tim "YM" Johnson, one of the developers of Mann Manor, is also known for developing Hoodoo. Hoodoo has also been made an official map, due to outstanding quality.
- Mann Manor and Mountain Lab have the same layout as they are both winners of the Art Pass Contest. Mann Manor is considered the Halloween version of Mountain Lab, similar to how Harvest has a Halloween-style event version, complete with a spooky NPC.
- Ghostly voices that spout phrases can be heard throughout the map. The most common one is "Natascha", but there is also a man laughing manically, a women laughing playfully, and voices telling you to "Stop touching stuff".
- Players can actually see Redmond Mann sitting in his chair turned away from the player in an adjacent, inaccessible room with his Life-Extender Machine through the RED spawn room closest to C. Using the noclip cheat to fly through the glass door will show that only the arm and cranium of Redmond are present from the front.
- If noclip is used to move outside of the map, a small clearing with a farm can be found. The clearing has a striking resemblance of the painting of Granary in the manor itself. This is however, merely coincidental.
- If noclip is used to go past the door to the right of Point A, you can find a painting of the Emily positioned on a wall.
- Redmond's crest, which is embroidered on the tablecloths in the manor, is adorned with the words "UBER", "KRITZ" and "VICTORY". These phrases were likely placed by map developer, Tim "YM" Johnson, in reference to his Community Medi Gun, and Community Kritzkrieg.
- The numbers "67 18 19 3" are written on the wall of the building in front of BLU spawn point. 67.18.19.3:27015 is the IP address of the 2fort2furious server, which YM, one of the map's authors, is a member of.
- Originally, a version of the mansion chair prop existed with an animated sequence to make the chair 'move' by itself several times over a 2 minute loop. This was cut from the shipped map, and appears only in the piano room of the contest entry version, artpass_ym.bsp.
- A scarecrow wearing a Ghastly Gibus using the paint texture resides in the pumpkin patch behind the BLU team's spawnroom.
External links
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