Difference between revisions of "Quick-Fix"
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* The Quick-Fix was able to make the Heavy invulnerable in ''Meet the Medic'', even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.<ref>http://www.teamfortress.com/uberupdate/</ref> | * The Quick-Fix was able to make the Heavy invulnerable in ''Meet the Medic'', even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.<ref>http://www.teamfortress.com/uberupdate/</ref> | ||
* The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of the [http://www.teamfortress.com/meetthedirector/?p=10 Meet the Director] comic. | * The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of the [http://www.teamfortress.com/meetthedirector/?p=10 Meet the Director] comic. | ||
+ | *The Quick-Fix is the first Medi gun to have a new backpack and currently the only one to have a new backpack. | ||
== Gallery == | == Gallery == |
Revision as of 22:08, 1 August 2011
“ | Hold still, Schweinhund, this will only sting for a moment.
Click to listen
— The Medic on speedy procedures
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” |
The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun sporting various armaments, including a measuring jug for a body. A white splat on the jug appears to be a Dove dropping. The main gun is coupled with a unique medicinal reactor backpack with glowing portions.
This weapon sports a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients past their maximum health. Additionally, should the player train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and both will be immune to movement effects such as knockback, stun and slowdown.
Currently healing a class with a speed bonus (from Gas Jockey's Gear for example) does not apply that speed bonus to the Medic meaning the Scout is the only class that will provide a speed bonus to the Medic while using the Quick-Fix.
The Quick-Fix was previously tested in the Team Fortress 2 Beta.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 33.6 / s (100.8 / s) |
Healing (out of combat) | 300% | 100.8 / s (302.4 / s) |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 3.125% / s (1.5625% / s) | |
Maximum charge time | 32 s (64 s) | |
Values are approximate and determined by community testing. |
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases linearly from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
The Quick-Fix finds its niche in keeping several people alive at once with the use of its ÜberCharge. A group of players can be kept healed and alive quickly when the charge is deployed, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage. A final note of interest: the ÜberCharge will heal the Medic as quickly as it will his target, but only when he has the beam locked on a friendly player; he will not be healed when the charge is deployed but not targeted.
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Item set
Clinical Trial | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Mad Milk | Kritzkrieg | Quick-Fix | |||
+ | + | = |
Class Token - Medic | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related Achievements
General
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Scout
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Heavy
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Engineer
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Medic
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Spy
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Update history
- [Undocumented] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
- Megaheal (the ÜberCharge) effect now also applies to the Medic
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [Undocumented] Appended "Beta" onto the weapon's name
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [Undocumented] Added Ubercharge overlay for Quick-Fix users during the Megaheal.
- [Undocumented] Fixed a mistake for the Quick-Fix recipe displaying refined instead of reclaimed as the required metal for crafting.
Bugs
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
- Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
- When partnered with the Overdose, upon ubering a Scout, the player will lose both speed bonus from the weapon and from the Scout.
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
- The Ubercharge's effect will not apply to the Medic unless the Medic is healing a target.
- When target is healed by two Medics with one of them having Quick-Fix, it prevents the other Medic from overhealing.
- When healing a target with an overheal, that player's overheal becomes locked and will not degenerate unless they take damage.
- When killed by Your Eternal Reward, the backpack does not disappear with the Medic's corpse.
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- When activating the Megaheal on a disguised Spy of the other team, a healing aura of their team will surround him, allowing you to easily determine enemy Spies.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Quick-Fix was the Medic's first healing gun, and was the prototype for the Medi Gun.[1]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[2]
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of the Meet the Director comic.
- The Quick-Fix is the first Medi gun to have a new backpack and currently the only one to have a new backpack.
Gallery
References
See also
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