Difference between revisions of "Diamondback"

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(Bugs)
(Bugs: Not a bug)
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* Like the [[Ambassador]], [[Big Kill]], [[Enforcer]], and [[L'Etranger]], the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
 
* Like the [[Ambassador]], [[Big Kill]], [[Enforcer]], and [[L'Etranger]], the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
 
* Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit.
 
* Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit.
* The chamber of this weapon does not revolve when it is fired.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 00:08, 9 September 2011

I murdered your toys as well.
The Spy

The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution.

Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn.

The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.

The kill icon for the Diamondback was contributed by Ani.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52% 18
Point blank 46-56
Medium range 31-37
Long range 15-19
Critical 102
Mini-crit 46
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Frontier Justice Dead Ringer Diamondback
Item icon Reclaimed Metal.png + Item icon Frontier Justice.png + Item icon Dead Ringer.png = Item icon Diamondback.png
Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Diamondback was added to the game.

August 23, 2011 Patch

  • Fixed an infinite crits exploit using The Diamondback.
  • Added draw/recoil forces for The Diamondback
  • Added crit fire force for The Diamondback

September 6, 2011 Patch

  • The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped

Bugs

  • The Spy does not earn any critical hits for sapped buildings destroyed with Diamondback shots that aren't stored critical hits.
  • Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
  • The Crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
  • Like the Ambassador, Big Kill, Enforcer, and L'Etranger, the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
  • Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit.

Gallery

See also