Difference between revisions of "Diamondback"
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* Like the [[Ambassador]], [[Big Kill]], [[Enforcer]], and [[L'Etranger]], the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject. | * Like the [[Ambassador]], [[Big Kill]], [[Enforcer]], and [[L'Etranger]], the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject. | ||
* Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit. | * Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit. | ||
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== Gallery == | == Gallery == |
Revision as of 00:08, 9 September 2011
“ | I murdered your toys as well.
Click to listen
— The Spy
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” |
The Diamondback is a promotional primary weapon for the Spy. It is styled after the Diamond Back .357 from Deus Ex: Human Revolution.
Similarly to the Frontier Justice, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy building that is destroyed while being sapped by that Spy's Electro Sappers; the Spy does not have to earn credit for the destruction. As a drawback, the weapon delivers 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Electro Sapper attached while he is dead will not be granted to him upon respawn.
The Diamondback was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
The kill icon for the Diamondback was contributed by Ani.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 52% | 18 |
Point blank | 46-56 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46 | |
Function times | ||
Attack interval | 0.58 s | |
Reload | 1.16 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
+ | + | = |
Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Diamondback was added to the game.
- Fixed an infinite crits exploit using The Diamondback.
- Added draw/recoil forces for The Diamondback
- Added crit fire force for The Diamondback
- The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped
Bugs
- The Spy does not earn any critical hits for sapped buildings destroyed with Diamondback shots that aren't stored critical hits.
- Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
- The Crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
- Like the Ambassador, Big Kill, Enforcer, and L'Etranger, the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
- Should the player sap a building with another Revolver equipped, and then switch to the Diamondback before reaching a Resupply Cabinet, they will still receive the guaranteed critical hit.
Gallery
See also
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