Difference between revisions of "Reserve Shooter"
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* The World model for the Pyro's Reserve Shooter has the shell and slide sticking out below the shell loading port. | * The World model for the Pyro's Reserve Shooter has the shell and slide sticking out below the shell loading port. | ||
* If a Pyro airblasts an enemies downward, they will take mini-crit damage from the Reserve Shooter as if they were in the air until they jump. | * If a Pyro airblasts an enemies downward, they will take mini-crit damage from the Reserve Shooter as if they were in the air until they jump. | ||
+ | * When looking at the Reserve shooter from the pyro loadout, it will still count it in the Airborne Armaments item set. | ||
== Trivia == | == Trivia == |
Revision as of 17:51, 15 October 2011
“ | And that is how you do it, men!
Click to listen
— The Soldier displays proper airshot technique
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” |
The Reserve Shooter is a secondary weapon for the Soldier and Pyro. It is a pump-action shotgun with a wooden forend and stock, and an olive-shaded metal barrel and receiver. A star within a circle is visible on the weapon.
At the cost of having only three shells per magazine, this weapon increases the speed in which the user switches between weapons by 15%. It is also able to deliver mini-crits to airborne targets for 3 seconds after switching to it. Unlike the Direct Hit, the mini-crits from the Reserve Shooter are awarded even if the enemy was not launched into the air by explosive damage.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 86-90 | |
Medium range | 24-67 | |
Long range | 3-26 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Main article: Item sets
The Airborne Armaments | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Reserve Shooter | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Reserve Shooter | Refined Metal | Jumper's Jeepcap | ||
+ | x4 | = |
Related achievements
Soldier
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Pyro
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Update history
June 23, 2011 Patch (Über Update)
- The Reserve Shooter was added to the game.
- Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Reserve Shooter can now be equipped by the Pyro.
Bugs
- When Soldier taunts with this weapon, the Shotgun sounds are used.
- When being pumped, the forend clips through the metal ring that is attached to the barrels.
- While reloading, it is possible to force the reload animation to loop endlessly by holding both the primary and alt-fire buttons after reloading at least one shell. This can be similarly performed with the Frontier Justice, Family Business and Shotgun.
- The World model for the Pyro's Reserve Shooter has the shell and slide sticking out below the shell loading port.
- If a Pyro airblasts an enemies downward, they will take mini-crit damage from the Reserve Shooter as if they were in the air until they jump.
- When looking at the Reserve shooter from the pyro loadout, it will still count it in the Airborne Armaments item set.
Trivia
- A Reserve Shooter is someone who provides backup for the front lines should any error occur.
- According to concept art, the Reserve Shooter was originally designed for the Engineer, as the concept art shows an Engineer's gloved hand holding it.
Gallery
See also
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