Difference between revisions of "Control point timing"
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Revision as of 23:10, 29 February 2012
“ | This point is mine! Do you understand that?
Click to listen
— The Soldier
|
” |
The following is a list of information on control point timing. All information, except for ×1 capture speeds, are approximate determinations derived from tests.
Contents
Base capture times
The base capture times are the rates to capture each control point depending on the amount of people (the multiplier) that are on the control point.
Multiplier | Adjustment | Rate |
---|---|---|
×1 | 1 | 100% |
×2 | 0.66666666666667 | 150% |
×3 | 0.54545454545455 | 183% |
×4 | 0.48 | 208% |
×5 | 0.43795620437956 | 228% |
×6 | 0.40816326530612 | 245% |
×7 | 0.38567493112948 | 259% |
×8 | 0.36793692509855 | 272% |
×9 | 0.35348576237902 | 283% |
×10 | 0.34141715214741 | 293% |
×11 | 0.33113927679755 | 302% |
×12 | 0.3222468932005 | 310% |
×13 | 0.31445218251769 | 318% |
×14 | 0.30754446618812 | 325% |
×15 | 0.30136557845783 | 332% |
×16 | 0.29579419172694 | 338% |
×17 | 0.29073549347409 | 344% |
×18 | 0.28611418520599 | 350% |
×19 | 0.2818696118207 | 355% |
×20 | 0.2779522965244 | 360% |
×21 | 0.27432142650145 | 365% |
×22 | 0.27094299608389 | 369% |
×23 | 0.26778841368733 | 373% |
×24 | 0.26483344171861 | 378% |
Note to map makers
The trigger_capture_area defines the time it takes to capture a control point, but not in a clear way. The number of seconds to capture a control point is 2 * area_time_to_cap * team_numcap_2
(and/or team_numcap_3
). In other words, the number you set in Hammer Editor is actually half of its real value in-game.
Decay rates
The decay rates are inversely proportional to the base capture times. This means the shorter the base capture times are, the longer the decay rates are. During Overtime, the control point timing decays at an expedited rate.
Map-specific times
Arena
Badlands (Arena)
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Granary (Arena)
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Lumberyard
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Nucleus (Arena)
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Offblast
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Ravine
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Sawmill (Arena)
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Watchtower
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Well (Arena)
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Standard Control Point
5Gorge
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Badlands (Control Point)
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Coldfront
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Fastlane
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Freight
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Foundry
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Granary (Control Point)
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Fastlane
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Well (Control Point)
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Yukon
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Attack/Defend
Degroot Keep
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Dustbowl (Control Point)
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Egypt
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Gorge
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Gravel Pit
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Junction
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Mann Manor
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Mountain Lab
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Steel
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King of the Hill
Badlands (King of the Hill)
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Eyeaduct
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Harvest
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Harvest Event
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Lakeside
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Nucleus (King of the Hill)
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Sawmill (King of the Hill)
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Viaduct
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Territorial Control
Hydro
Hydro | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
Center four control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
Final control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
Training Mode
Dustbowl (Training)
Dustbowl (Training) | ||||
---|---|---|---|---|
Control Point | Multiplier | Seconds | ||
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
|
|