Difference between revisions of "Hightower"
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− | '''Hightower''' is a [[ | + | '''Hightower''' is a [[Payload Race]] map. Released by Valve with the [[Engineer Update]] as the second Payload Race map, Hightower differs from [[Pipeline]], the original Race map, as it is set on a single stage and both [[carts]] must be risen up a tower for a team to win. The map features a significantly different ending to any other [[Payload]] or [[Payload Race]] map, as both teams are are forced to lift the cart up a tower, with gameplay in this end challenge being vertically focused, as opposed to horizontally as it is in most other [[game modes]]. If there are no players close to their team's bomb cart as it is rising up the tower, it will fall back down to the bottom, similar to the steep hills in other Payload maps. |
== Goal == | == Goal == |
Revision as of 07:52, 30 September 2010
Hightower | |
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Basic Information | |
Variants: | Helltower and Snowtower |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Hightower is a Payload Race map. Released by Valve with the Engineer Update as the second Payload Race map, Hightower differs from Pipeline, the original Race map, as it is set on a single stage and both carts must be risen up a tower for a team to win. The map features a significantly different ending to any other Payload or Payload Race map, as both teams are are forced to lift the cart up a tower, with gameplay in this end challenge being vertically focused, as opposed to horizontally as it is in most other game modes. If there are no players close to their team's bomb cart as it is rising up the tower, it will fall back down to the bottom, similar to the steep hills in other Payload maps.
Contents
Goal
Your team must simultaneously push your bomb cart through enemy territory, in order to reach the finishing point, whilst preventing the enemy team from doing the same.
Locations
- The Hightowers - The eponymous hightowers are two parallel structures with a movable platform at the ends of each track. Once the Payload reaches the platform, it will begin to slowly raise when there are any players standing on it. If the players are knocked off, the platform will quickly lower back down to the ground, and if a player from the other team stands on it the platform will halt until one side regains control of it. Once the platform reaches the top it will detonate the Payload and end the round.
- The Crossing - In the beginning of the map both payloads move slowly to a crossing, where both payloads will pass by each other. This is usually the focus of combat for the first section of a round.
- The Ramp - After passing through the Crossing, the Payload will wind to a ramp located directly outside the enemy team's spawn. The Payload must be continuously pushed up the ramp, which are similar to the ones in Pipeline 3. If the cart is not pushed when on the ramp, the cart will roll back down.
- The Cliff-House - A small house that hangs over the ledge at the far end of the map. Useful for Spies.
Gallery
RED area below showing healthkit locations.
External links