Overdose
“ | And attention hepatitis fans: What heritage set would be complete without a rusty old gun that shoots dirty needles?
— Overdose publicity blurb
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” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase by 1% for every 10% of ÜberCharge gained, for a total increase of 10% at 100% ÜberCharge. This bonus only applies when the Overdose is the active weapon.
The Overdose was previously tested in Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Main article: Item sets
Clinical Trial | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty"
- Fixed playing incorrect sounds
- [Undocumented] Added Strange quality
- Fixed not hearing third person weapon sounds
- Modified recoil force to more accurately reflect new sound effect
- [Undocumented] Fixed the Overdose projectiles not rendering for other players.
Bugs
- The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
- When the Overdose is reloaded, no air cylinders are ejected, or inserted.
- If ÜberCharge is activated, then the Medic switches to the Overdose, the speed buff will stay at whatever percentage the ÜberCharge was at at the time of switch, instead of reducing while the charge drains.
Trivia
- The model for the Overdose was shown on the revised promotional image for the Double Drop Week on June 2nd, 2011, on the official TF2 blog, before the weapon was released in the Über Update.[1]
- An overdose is a greater-than-recommended dosage of a drug which may result in illness or death.
Gallery
References
See also
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