Ghost Fort

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Revision as of 23:01, 27 October 2012 by Pilk (talk | contribs) (List of Card Effects)
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Ghost Fort
GhostFortIsland.jpg
Basic Information
Variants: Lakeside
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Hazards: Pumpkin bombs,
Merasmus,
Pit
Map Photos
Loading screen photos.
Map Overview
Ghost Fort overview.png

Ghost Fort is a Valve-made King of the Hill map, released as part of the Spectral Halloween Special on October 26, 2012. It is a "haunted" version of Lakeside.

Similar to Eyeaduct and Mann Manor, Ghost Fort has spawning prizes, pumpkin bombs, and a boss.

Whenever the control point is captured, one of ten cards will be randomly chosen, and its effect bestowed upon all players.

During certain intervals, Merasmus will appear near the control point and roam around the map, teleporting around and killing players. When Merasmus is on the field, the Bombinomicon will choose two players to turn into a bomb. The goal for those players is to run the bomb back to Merasmus to stun him.

There is a bottomless, "toothed" pit where there was water in Lakeside, which kills all players who fall in and catapults their ragdoll onto the control point.

A Haunted Halloween Gift will spawn on the map for each player individually. Several notifications will appear until the player grabs the gift or it disappears.

Strategy

Main article: Community Ghost Fort strategy
Main article: Merasmus match-ups

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
14 .000
×2
9 .333
×3
7 .636
×4
6 .720


List of Card Effects

When the point is captured, a wheel is spun and its effect will be bestowed upon all players. Here a list of possible effects:

Card Description
Fate card ubercharge.png ÜberCharges makes every player invulnerable. Because of this, the point cannot be captured for a short time.
Fate card critboost.png Critboosts grants 100% critical chance on each player.
Fate card lowgravity.png Low Gravity lowers the map gravity, making higher areas accessible.
Fate card highjump.png High Jumps makes every player jump much higher. This does not affect fall damage.
Fate card bighead.png Bigger Heads will cause every players' heads to grow larger. This makes them easy targets for Snipers. Their vocals will be low pitched as well.
Fate card shrunkenhead.png Smaller Heads will shrink every players' heads. This increases their vocal pitching and will make them harder to headshot.
Fate card skull.png Skulls are negative effects and will either ignite every player, bestow bleeding effects on every player, rains Jarate on players, or spawn ghosts that encircle the area around the control point.
Fate card superspeed.png Super Speed makes every player run faster.
Fate card dance.png Dance teleports every player to the control point and aligns them into two vertical rows, while they all stop and do the Thriller taunt with Merasmus.

Related achievements

Achieved.png General

TEMPORARY:

  • Wizards Never Prosper - Kill Merasmus!
  • A Lovely Vacation Spot - Get to Skull Island and claim your reward!

Gallery

Update history

October 26, 2012 Patch (Spectral Halloween Special)

  • Added Ghost Fort.

Trivia

  • When Merasmus spins the wheel of fate and forces the players to dance, the dance and Merasmus' narration are references to the Michael Jackson music video for "Thriller".
  • Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Template:W.
  • When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to a scene in The Simpsons. http://www.youtube.com/watch?v=t7z192I-mQM