Ghost Fort
Ghost Fort | |
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Basic Information | |
Variants: | Lakeside |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pumpkin bombs, Merasmus, Bottomless pit, Skull Island explosion |
Map Photos | |
Map Overview | |
“ | Enter a haunted King of the Hill map to battle a bomb-spewing, fate-spinning spectral magician! And if that isn't scary enough for you, how about he's also a good damn cop pushed too damn far! What's that? It was scary enough? Okay, we'll save that last part for next year. AWOOOOOOOOOO!
— Ghost Fort publicity blurb
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Ghost Fort is a Valve-made King of the Hill map, released as part of the Spectral Halloween Special on October 26, 2012. It is a "haunted" version of Lakeside.
Similar to Eyeaduct and Mann Manor, Ghost Fort has spawning prizes, pumpkin bombs, and a boss.
Whenever the control point is captured, the Wheel of Fate will spin, and one of nine cards will be randomly chosen. Its effect is bestowed upon all players for a short time.
During certain intervals, Merasmus will appear near the control point and roam around the map, teleporting around and attacking players. When Merasmus is on the field, the Bombinomicon will choose two players to turn into a bomb, which tells those players to run the bomb back to Merasmus to stun him.
Ghost Fort features a second location, called Skull Island. When Merasmus is killed, he will be replaced by a Bombinomicon, which players can use to transport to the island. Atop the hill, players can enter a cage and obtain the achievement A Lovely Vacation Spot, and the Skull Island Topper, if they haven't already been obtained. Players are then teleported back into the main field, with invulnerability, 200% overheal, a speed boost, and a crit boost for a limited time.
There is a bottomless, "toothed" pit where there was water in Lakeside, which kills all players who fall in and catapults their ragdoll onto the control point.
A Haunted Halloween Gift will spawn on the map for each player individually. Several notifications will appear until the player grabs the gift or it disappears. Only the player for which the gift has spawned will see the spawn and obtain notifications.
Contents
Strategy
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Wheel of Fate
Since Merasmus booby-trapped the Control Point, a "Wheel of Fate" is spun whenever the Control Point changes hands. Its effect will be bestowed upon all players and will be displayed on each player's HUD, next to their health, until the effect expires (it will blink shortly before expiring). The effect will also expire should a rapid changeover of the Control Point cause a new effect to replace it. Here is a list of possible effects:
Card | Description |
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Super Jump makes every player jump much higher. In compensation, the minimum height to receive fall damage is increased. | |
Small Head will shrink every players' heads. This increases their vocal pitching. This does not affect the hitbox of the head. | |
Super Speed makes every player run faster. | |
Zero Gravity lowers the map gravity, making slightly higher areas accessible. Also allows the players to jump further. | |
Big Head will cause every players' heads to grow larger. This lowers their vocal pitching. This does not affect the hitbox of the head. | |
ÜberCharge makes every player invulnerable. Because of this, the point cannot be captured for a short time. Merasmus will question why he has such an option on the Wheel of Fate. This effect is far shorter in length than others. | |
Critical Hits grants 100% critical chance on each player. This effect is far shorter in length than others. | |
Dance Off teleports every player to the non-Wheel side of the control point and aligns them into two parallel rows, while they all stop and do the Thriller taunt with Merasmus, who teleports to either end of the rows. After two rounds of taunts, players regain control and will be able to attack the enemies now directly in front of them. | |
Whammy has negative effects and will either ignite every player, bestow bleeding effects on every player, rain Jarate on players, or spawn Ghosts that encircle the area around the control point. |
Other Cards
These cards also appear on the Wheel of Fate while it's spinning, but they do not have any effects and cannot be picked.
Card | Name |
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Fish Troll | |
Decapitated | |
Hells Bells | |
Cherry Bomb | |
Lucky You |
Related achievements
General
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Gallery
- Big head.jpg
Big Head
- Small head.jpg
Small Head
Update history
October 26, 2012 Patch (Spectral Halloween Special)
- Added Ghost Fort.
Bugs
- If the Wheel of Fate is spun and a card chosen while the player is respawning, the effect will be bestowed upon the player, though the icon will be missing from the bottom left side of the HUD.
- If you change your class (or die) while falling down the hole in the big building; you will see whiteness through the terrain at the bottom.
- The player can avoid being killed in Skull Island as a Medic or while being healed by a Medic by the Medic deploying an ÜberCharge as the time-limited explosion occurs. The same can be done by drinking Bonk! Atomic Punch or having a deployed Dead Ringer as the explosion occurs.
Trivia
- When Merasmus spins the Wheel of Fate and forces the players to dance, his narration references Template:W.
- Merasmus' narration when bestowing a crit boost, "It is the crit boostening!" is a reference to the Quickening from Template:W.
- When Merasmus flies in the air and throws bombs, sometimes he will say "Everything's coming up Merasmus!' This is a reference to the play Template:W[1].
References
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