Standin
![]() | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
![]() | “Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Standin | |
---|---|
300px | |
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, cloudy |
Map Photos | |
Map Overview | |
Standin is a control point map. It is set in an alpine area with RED and BLU attempting to control all three control points in the area. Standin is the first officially-distributed Three Point Control map.
The moment one team is in posession of all three control points, that team will immediately win the round, even if one or more of the control points are in the process of being captured by the other team.
An effective strategy for a team in posession of one control point is to focus most of their team members to defending that point so they will not immediately lose, while having their remaining team members pick one of the other points and attack that point (ignoring the third point). A team in posession of two control points should focus most of their team members in attacking the third control point so they can quickly secure a victory, while leaving a few team members at the other two points to defend and buy time for the attacking group.
Standin has been played in competitive leagues such as ESEA and UGC.
Control Point Timing
Control Point | Multiplier | Seconds | ||
---|---|---|---|---|
All control points | ×1 |
| ||
×2 |
| |||
×3 |
| |||
×4 |
| |||
×5 |
|
Screenshots
- Cp standin A.jpg
Point A.
- Cp standin B.jpg
Point B (middle point).
- Cp standin C.jpg
Point C.
Update history
- Added Standin to the game.