Overgrown

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Overgrown
Cp overgrown.png
Basic Information
Map type: Attack/Defend
File name: cp_overgrown
Released: July 18, 2024 Patch
(Summer 2024 Update)
Developer(s): Harlen "UEAKCrash" Linke
PearForceOne
Juniper
Aeon "Void" Bollig
Erik "Colteh" Coltey
Freyja
E-Arkham
Map Info
Environment: Jungle
Setting: Dusk, sunny
Hazards: Train, pitfall
Map Photos
Loading screen photos.
Map Overview
Overgrown overview.png
Map Stamp
Item icon Map Stamp - Overgrown.png
Supporters Leaderboard

Overgrown is a community-created Attack/Defend map added in the Summer 2024 Update. It is set in a villa resort in a South American jungle.

Overgrown was contributed to the Steam Workshop.

Locations

First Capture Point

  • First BLU Spawn: BLU spawns in an auto repair shop with four exits; a right one, a left one, and two middle ones (accessible through the right). Two resupply cabinets sit on opposite sides of a jukebox in-between the exit paths.
  • BLU Courtyard: the open area immediately outside the BLU Spawn.
    • Stone Arch: a stone arch in front of the right exit of the BLU spawn.
    • Building Arch: an elevated building that forms an arch. The roots of a nearby tree can be climbed with precise movements to reach the elevated ground behind it.
  • BLU Building: a building that separates the BLU Courtyard and the First Point's Area.
    • Clock Building: the building to the left of the big BLU sign, with a mostly white interior. To the left is a bridge overlooking the First Point and access to a flank to the RED Building; to the right is a platform in front of the point. The left also loops back to the elevated ground near the Building Arch.
    • BLU Station: a train station with blue walls, couches, and stools. The elevated floor has one of the doors of the Second BLU Spawn, the farthest exit leads to the platform in front of the point, and the stairs and train tracks lead to the RED Building and the point.
    • Second BLU Spawn: a tiny room with a resupply cabinet that becomes BLU's spawn if they manage to capture the first point. It has two exits, one straight toward the first point and one into the BLU Station.
  • First Capture Point: the point sits in the middle of an open area between the BLU and RED Buildings, on a platform connected to the latter. The platform has three stairs: one on the opposite side to the train tracks, and two along the RED Building's walls. If captured, a wooden bridge extends from it, connecting its platform to the BLU Building.

Second Capture Point

  • RED Courtyard: the open area immediately outside the RED Spawn. The natural ground level is mostly very low, with the higher areas being bridges and platforms for the buildings. The Second Capture Point is here, in the Bell Tower. Scouts can easily double jump onto the stacked crates to reach the Low Roof of the RED Building; other classes might need very precise jumps or a speed boost to reach them from the control point.
    • RED Spawn: RED spawns in a bar with two exits and two resupply cabinets. The exit close to the counter leads to a sheltered area, while the other exits leads into an open space.
  • Bell Tower: the building housing the Second Capture Point. It has three levels, as well as its roof.
    • The lowest level is a room with red brick walls, where some Red Shed barrels are stored.
    • The middle level is the area behind the control point, as well as a small room with red brick walls right beneath it.
    • The highest level is the small platform where the Second Capture Point is located.
    • The roof can be accessed through outside stairs at the far back of the Bell Tower, as well as from the second floor of the Yellow Restaurant.
  • Yellow Restaurant: a restaurant with yellow tables, sofas, and stools. The second floor leads to the Bell Tower's roof, and an open trap door drops players onto the train tracks of the RED Station.
  • RED Station: a small train station with some red seats. The doorway next to the train tracks leads to the Bell Tower's lowest and middle levels, while the one near the clerk windows takes players to a room with stairs that lead to a platform on the same height as the control point.
  • RED Building: a building that separates the RED Courtyard and the First Capture Point. Unlike the BLU Building, which has two interiors, all of its internal areas are connected.
    • Low Roof: an external part of the RED Building with a view of the RED Courtyard.
    • Catwalk: a catwalk with an overviews of the central area of the RED Building's interior. Below it is a path back to the RED Courtyard.
    • Green Restaurant: a restaurant in a corner inside the RED Building with green tables and chairs. It also offers an overview of the center of the building's interior, as well as a drop onto a lower path.
    • Basement: the lowest area of the RED Building, it is a small room with red and white walls that exits onto the First Capture Point.
    • Veranda: an external part of the RED Building with red couches and a view of the First Capture Point.

Strategy

Main article: Community Overgrown strategy

Update history

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added Overgrown to the game.

July 19, 2024 Patch

  • Fixed being able to build in RED spawn.
  • Adjusted clipping to fix a few perch points.
  • Removed extra shadow_control entity (Thanks Lacry!).
  • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!).

Trivia

  • The dishes in the menu of the Green Restaurant, from top to bottom and left to right, are as follows: moqueca capixaba (a seafood stew), acarajé (fried bean cakes), feijoada (bean, pork, and beef stew), picanha barbeque, cooked pear, "Big Kahuna Burger", and shrimp bobó (a chowder-like dish made mainly with shrimp, cassava, and coconut milk).
  • The dishes in the menu of the Yellow Restaurant, from top to bottom and left to right, are as follows: piranha soup, cheeseburger, French fries, jujube (a type of gummy candy); cachaça (an alcoholic drink made with sugarcane), and caipirinha (a cocktail of cachaça, sugar, and lime).
  • There are several toy train engines hidden throughout the map, such as on the branches of a tree outside the playable area, behind some elevated double doors, on an inaccessible balcony within the playable area, behind the counter of the Green Restaurant, on an inaccessible perch with tables with umbrellas, in an inaccessible computer room near the broken wall with a vault door, in a dark corner inside the RED Building, and on the passing train's engine car.
  • Outside of the playable area and visible through a gate on an open area with red couches is a Sniper Rifle stuck into the ground, with a Rotation Sensation placed on it.
  • On an inaccessible section of the train tracks is some graffiti on a wall that reads "WWTGD?"
    • This graffiti, in turn, marks the location of two hidden, inaccessible rooms adjacent to each other: a curved corridor containing posters referencing the map creators, and a room with a large table and a chalkboard with info on the Projectile Shield.

Gallery