Diamondback
“ | I murdered your toys as well.
Click to listen
— The Spy gaining crits from sapped buildings
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” |
The Diamondback is a promotional secondary weapon for the Spy. It is styled after the Diamond Back .357 revolver from Deus Ex: Human Revolution.
Similarly to the Frontier Justice and the Manmelter, the Diamondback has the ability to store up to 35 critical hits for later use but cannot deliver random crits. A potential critical hit is stored for each enemy backstabbed, and for each building that is destroyed while being sapped; regardless of if the Spy is credited, a crit is earned as long as the building is being sapped upon destruction.
As a drawback, the weapon deals 15% less damage compared to the default Revolver. Any stored critical hits will be lost upon death and any buildings destroyed with the Spy's Sapper attached while he is dead will not grant any Crits to him upon respawn. No critical hits are stored for destroying Robots with the Sapper.
This item was awarded in Genuine quality to players who pre-purchased Deus Ex: Human Revolution on Steam before August 26, 2011.
The kill icon for the Diamondback was contributed by Ani .
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 51 |
Base damage | 100% | 34 |
Maximum fall-off | 50% | 17 |
Point blank | 46-51 | |
Medium range | 31-37 | |
Long range | 15-19 | |
Critical | 102 | |
Mini-crit | 46-69 | |
Function times | ||
Attack interval | 0.58 s | |
Reload | 1.16 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Dead Ringer | Diamondback | |||
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Class Token - Spy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Spy
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Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Diamondback was added to the game.
- Fixed an infinite crits exploit using The Diamondback.
- Added draw/recoil forces for The Diamondback.
- Added crit fire force for The Diamondback.
- The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped.
- [Undocumented] Added Strange quality.
- Added Collector's quality.
- Changed attribute:
- Backstab kills now gains a critical attack.
- Fixed the Diamondback accumulating crits for backstabbing ÜberCharge players.
Unused content
- There are unused particles that resemble the particles used for Marked for Death.
Bugs
- Players will not earn any critical hits for sapped buildings destroyed with regular Diamondback shots.
- If a Spy performs backstabs with a different Revolver equipped, the crits will be retroactively awarded as soon as the Spy switches to the Diamondback.
- Destroying a building with the guaranteed crits from the Diamondback will earn another guaranteed crit; however, the counter will not increment to display this. Firing once will set the counter to the correct value.
- The crits counter overlaps with the Cloak meter when using the Minimal HUD advanced option.
- Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.
Trivia
- The gun does not reload the same way as it does in Deus Ex: Human Revolution. In Deus Ex, the Diamondback Revolver uses a side-break action reload system with a removable cylindrical magazine based on the Dardick Tround concept, and not the traditional swing out revolving cylinder seen in Team Fortress 2.
- The Team Fortress 2 design appears to be based more on the gun's looks when it is upgraded with a Laser Sight and Explosive Rounds than it's base design. There's an extra, tiny hole on the front of the gun which supports this, as it appears to be the hole for a laser sight.
Gallery
See also
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[expand]Weapons |
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