竞技模式

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本篇是关于游戏模式的文章,其他内容请查阅竞技模式(解疑).

竞技模式军团要塞2官方游戏模式。该模式仅允许付费并且在Steam账户上绑定手机令牌的玩家进行游戏。玩家也可以从Mann Co.商店购买礼物竞技匹配通行证来获得进入游戏的资格。如果玩家拥有竞技匹配的资格,但是账户上有VAC BAN记录,则该玩家只能在Mann Co.商店购买通行证获得游戏资格。就像标准游戏一样,在该模式下没有任何的武器限制和职业限制。

游戏简介

竞技模式是比休闲模式更精炼的模式,在竞技模式中,拥有着更少的混乱与随机性。每位玩家可以通过进行比赛来提升竞技等级,同时也有可能降级,比如说缺席比赛或者输掉了比赛。当一个玩家进入游戏,玩家会有一个“准备”选项,所有玩家准备完成后就可以开始游戏(就像MvM模式一样),当热身时间结束后也会自动开始比赛。如果玩家在中途退出竞技比赛,则会获得限时竞技冷却,竞技冷却期间无法进行游戏,当竞技冷却结束后则可以继续参与比赛。

竞技等级

每一位玩家都有等级,通过在竞技比赛中好的表现来晋升。玩家的初始等级是“新鲜的肉”,赢得比赛场次越多,越有可能晋升到更高的等级。

等级标识 等级名称
Fresh Meat.png 1: 新鲜的肉
Troublemaker.png 2: 麻烦制造者
Small-time Thug.png 3: 业余土匪
Local Enforcer.png 4: 当地恶霸
Problem Solver.png 5: 帮派老大
Hired Gun.png 6: 雇用枪手
Mercenary Comp.png 7: 雇佣兵
Field Mercenary.png 8: 战地雇佣兵
Contract Killer.png 9: 合约杀手
Master Persuader.png 10: 谈判杀手
Headhunter.png 11: 猎头者
Liquidator.png 12: 清算者
Excutioner.png 13: 行刑者
KIll Conslutant.png 14: 死亡顾问
Raging Siciopath.png 15: 反社会狂人
Expert Assassin.png 16: 专业刺客
Elite Exterminator.png 17: 精英刺客
Death Merchant.png 18: 战争贩子

与标准多人游戏的不同之处

  • 竞技模式拥有回合交替制系统和在竞技模式下管理员的语音,胜利者的屏幕互动,还有比休闲模式更少的模式选择。值得一提的是,在该模式提供的战术策略,团队协作交流与自身定位的环境下可以更快,更有效的提高游戏技术。
  • 关闭了随机暴击和随机弹道。
  • 竞技模式支持6v6

压力测试

竞技测试模式在压力测试时期向付费玩家开放,如果玩家想要参与,需要加入官方组并且已经开启了Steam手机令牌,或者已经拥有竞技匹配测试通行证。当压力测试开放后,"开始竞技" 按钮会出现在主菜单

地图池

主条目: List of maps

Template:Competitive Mode maps

更新历史

2015年7月2日补丁 #1 (枪魂更新)

2016年2月29日补丁

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta.

2016年3月3日补丁

  • Updated cp_foundry to support the Competitive mode beta.

2016年3月10日补丁

2016年3月17日补丁

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta.
  • [未记载] Updated the backpack icon for the Competitive Matchmaking Beta Pass. (Previously a Name Tag.)
  • [未记载] Added a backpack icon for an unused Competitive Matchmaking Beta Pass Gift.

2016年3月18日补丁

  • [未记载] Converted existing Competitive Matchmaking Beta Passes to Vintage quality.
  • [未记载] Added a general purpose Competitive Matchmaking Beta Pass.
  • [未记载] Added the Competitive Matchmaking Beta Invite.

2016年3月22日补丁

2016年3月24日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
  • Actually fixed the round timer not showing up in non-competitive games.

2016年3月29日补丁

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Fixed seeing incorrect rank icons during the match summary.
    • Fixed team medal totals not matching the total medals handed out during the match summary.
    • Increased the rate at which medals are revealed during the match summary.

2016年4月25日补丁 #1

  • Updated content and features for the TF2 Competitive Mode beta.
    • For more information on how you can participate in testing, please visit https://steamcommunity.com/groups/tfcompetitive
    • Added a ten second countdown to the beginning of each round after the first.
    • Added cp_gorge to the map rotation to test attack/defense format (using stopwatch mode).
  • [未记载] Removed cp_granary and cp_foundry from the Competitive Mode rotation.

2016年4月26日补丁

  • Fixed the round timer not showing up in non-competitive games.

2016年7月7日补丁 #1 (棋逢对手更新)

  • Competitive Mode is no longer in beta.
  • Added new sound vo files for Competitive Mode.
  • Added check to prevent players with P-REC loaded from participating in matchmaking.
    • Prevents P-REC crashing which results in players receiving abandon penalties.
  • Fixed class change notifications appearing to the enemy team for a period of time after teams swap sides in Competitive Mode.
  • [未记载] Added the Competitive Matchmaking Pass.

2016年7月9日补丁

  • Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode.

2016年7月28日补丁

  • Abandon penalty times are now longer for first-time abandoners with a low number of games played.
  • Abandoning a game now results in significant rank loss. This loss is always greater than losing a given match.
  • Fixed an issue where players could drop and reconnect too many times before triggering an abandon.

2016年8月16日补丁

  • Players in the first tier of ranks (1-6) now lose substantially fewer rank points on match loss.
  • Players with high win/loss ratios in recent matches now earn bonus rank points in order to accelerate their progress toward a more appropriate rank.

2016年8月29日补丁

  • Fixed Competitive mode badges incorrectly displaying the level 1 badge when at max level.

2016年9月12日补丁

  • Fixed an exploit related to not respawning in the spawn room at the beginning of Competitive Mode matches.

2016年9月27日补丁

  • Competitive matches no longer terminate when any player abandons the match.
    • Bots will now fill in for players who have abandoned, or temporarily disconnected from, Competitive matches.
    • Matches that finish at an advantage or disadvantage (e.g. 6v5 or 5v6, not counting any bots) will now result in smaller or larger skill rating adjustments for advantaged wins or disadvantaged losses, respectively.
    • Competitive matches that lose more than one player per team will keep the current behavior of ending the match.
    • Players who abandon Competitive matches still receive a large skill rating penalty and Competitive matchmaking cooldown, regardless of whether a bot was allowed to take their place.

2016年10月12日补丁

  • Players will now be randomly selected to participate in a survey at the end of Competitive matches.

2016年10月21日补丁 (尖叫要塞 2016)

  • The Competitive maps list has been updated.
    • Added pl_badwater and ctf_turbine.
    • Disabled cp_granary and cp_badlands.
    • Maps will continue to enter and exit this list over time.

2016年10月25日补丁

  • Removed ctf_turbine from the Competitive maps list.

2016年12月21日补丁 (圣诞节 2016)

  • Matchmaking Improvements.
    • Players can now set their maximum acceptable ping by clicking the new gear icon in the top right of the Casual and Competitive matchmaking lobby screens and choosing "Ping Settings".
  • Updated mat_monitorgamma so it can be adjusted in Competitive mode.

历史画廊

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