The Medi Gun is a secondary weapon for the Medic class. It appears as a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. The beam it fires displays small cross symbols floating into the recipient.
Despite being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target to 150% (also called overhealing or buffing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. In Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
Healing rate
The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
Function times
ÜberCharge Fill time is doubled if target is at 142.5% health or above. If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Related Achievements
General
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Scout
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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Soldier
Demoman
Heavy
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Soviet Block While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
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Engineer
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Medic
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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Spy
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Previous Changes
December 20, 2007 Patch
- The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
January 14, 2008 Patch
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
January 15, 2008 Patch
- Fixed Medi Gun effect not being removed if the Medic changed class while healing.
April 1, 2008 Patch
- Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.
May 9, 2008 Patch
- Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.
July 8, 2008 Patch
- Fixed broken Medi Gun taunt.
November 19, 2010 Patch
- Fixed the Medi Gun charge percent for other players being steppy.
Bugs
- If you set the healing in the advanced settings so that you don't need to hold down left mouse to keep healing, taunting while healing with the Medi Gun will still have the healing stream although the Medi Gun is put away to taunt.
Trivia
- A Medi Gun Beta 1 exists with the effects:
- -50% heal rate
- Overheal doesn't decay
- Upon being renamed, the Medi Gun and Kritzkrieg will have the new name appear to teammates when they are healed by it.
Gallery
Medigun 1st person red cropped.png
Medigun 1st person blu cropped.png
The Medigun's ÜberCharge (BLU)
See also
External links
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