Erebus
Revision as of 23:54, 8 October 2021 by ClockworkSpirit2343 (talk | contribs)
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Infobox is is still empty |
Erebus | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Halloween |
Setting: | Night |
Hazards: | Pumpkin bombs, Pitfalls, Skeletons |
Map Photos | |
Map Overview | |
Erebus is a community-made Attack/Defend Control Point map.
Erebus was contributed to the Steam Workshop.
Contents
Helpful Overview
Strategy
Main article: Community Erebus strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 5, 2021 Patch (Scream Fortress XIII)
- Added Erebus to the game.
- Fixed players being able to get out from playable area in underworld.
- Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3.
- Fixed some stage 3 BLU spawn respawn visualizers looking odd.
- Slightly moved some underworld enter portals off from walls.
- Slightly decreased time added when capping last points of 1st and 2nd stage.
- Fixed some places where players could get out of the map.
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