5Gorge

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5Gorge
300px
Basic Information
Variants: Gorge, Gorge (Capture the Flag) and Gorge Event
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
5Gorge overview.png

5Gorge is a Standard Control Point version of Gorge as opposed to standard Attack/Defend in cp_gorge.

In order to win 5Gorge, teams must capture all five available control points. Both teams start off with two points each with the middle point neutral at the start of the game.

Version differences

  • A modified final control point of the original Gorge is the center control point for 5Gorge.
  • The courtyard area outside of the attacker's spawn on the original Gorge is the location of the final control points for 5Gorge.


Locations

Control Point 3

The middle capture point is located on a raised platform in the centre of a square room.

  • Entrances: Each team has 3 entrances into the main room. A main door that leads to either end of the platform the control point is located on, a side entrance to the same level and an access to the raised ring above the point.
  • Pit: In the centre of the room there is a sunkern area. On either side of the control point there are stairs to a pit underneath the point itself. In the pit there is a large health and ammo pack.
  • Upper Ring: Each team has access to the upper ring, which runs along all four walls of the main room. In each corner, and at each teams access point, there are small rooms.
  • Cover: At each team's main entrance, there are large metal sheets on each side of the bridge to the middle. These provide cover from enemies entering through their main entrance.
  • Lobby: Outside the main room there is a lobby area, much like the one before the final point of the original Gorge. This area provides access to all of the entrances to the main room for both teams.


Control Point Timing

Template:Map items

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .000
×2
2 .667
×3
2 .182
×4
1 .920
Control Point 2 and 4 ×1
12 .000
×2
8 .000
×3
6 .545
×4
5 .760
Control Point 3 ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

December 3, 2010 (Beta)

  • Fixed broken environment maps.

December 8, 2010 (Beta)

  • Changes to the mid arena:
    • Raised cap and connected it to the surrounding space via two bridges
    • Added cover on the each side of the main door entrance
    • Fully connected the upper catwalk ring
    • Fixed missing clips on BLU's upper observation room
    • Reduced the amount of health and ammo in the pit
    • Clipped the ceiling so the dome edge doesn't snag players
  • Reduced defender spawn when on a final cap

January 19, 2011 Patch

  • Added CP_5Gorge to TF2.

Trivia

  • The map was formerly part of the Team Fortress 2 Beta.
  • A Valve employee has stated that 5Gorge was the original version, dating back months before the Attack/Defend version's release.[1]

Gallery

See also: Category:Gorge images

References

  1. Email from Valve employee, retrieved December 4, 2010.

See also