Chilly
Revision as of 21:52, 10 July 2023 by ThatGuyChens (talk | contribs) (→Bugs: video included=https://www.youtube.com/watch?v=QaFqMHaZlxs (has been tested multiple times), shorter bug description needed)
Chilly has multiple variations, including Terror.
Chilly | |
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Basic Information | |
Variants: | Terror |
Developer(s): | Unknown |
Map Info | |
Environment: | Smissmas |
Setting: | Night, snowy |
Hazards: | Pitfalls |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Chilly is a community-made Payload map released during the Smissmas 2021 update. It is a Smissmas version of the halloween map Terror, released in the Scream Fortress XIII update.
Chilly was contributed to the Steam Workshop.
Contents
Locations
Checkpoint A
- Front Yard: Usually the first battlefield on the map, located right outside of the BLU spawn.
- Low-hanging Roof: Adjacent to the BLU's spawn building, there is a section of the roof hanging relatively low, making it accessible to everyone. Engineers can also construct buildings here.
- RED Shed: After traversing the Front Yard, the cart continues its journey through the RED Shed, a large wooden building stretching from one side of the map to the other.
- Rocks: A group of large boulders can be seen standing just beside the first checkpoint itself.
Checkpoint B
- Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A. Also serves as a flank route to the Cliffside Shed.
- Slope: Once the first checkpoint is captured, the cart makes a turn to the left and descends down a slope.
- Old Geeser: Next to the Slope is a rather small house called Old Geeser.
- Cliffside Shed: Opposite the Old Geeser is a tiny, wooden shed hanging of the cliff.
Checkpoint C
- Giant Shed: After descending down the Slope, the cart makes two right turns and enters a compact area in between the Giant Shed and Old Geeser.
- Bridge: Directly connecting the two aforementioned buildings is a bridge running above the cart's tracks.
- Tree: In one of the corners, a tree surrounded by a group of rocks can be found.
Checkpoint D
- Casali Shafting: The entire Checkpoint D, as well as the area around it, is located inside the Casali Shafting building. The largest building on the entire map.
- Flank House: On the right flank is a house directly connected to the Casali Shafting building, offering another way of entry.
Checkpoint E
- Outhouse: A miniscule outhouse hanging by the Pit.
- Pit: The giant hole in which the BLU must throw the cart in order to win the round.
Strategy
Main article: Community Chilly strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
December 2, 2021 Patch (Smissmas 2021)
- Added Chilly to the game.
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the Payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
Unused content
- Two alternative colors for the Payload cart exists in the map files. One of them having the yellow part of the gifts colored in blue, while the other has a RED team Payload cart with ribbons colored in red as opposed to blue.
Bugs
- The textures for the presents inside the Payload cart, as well the cart's metal railing, appear corrupt when the model quality is set to "Low" in the game's options.
- If the Payload cart starts moving backwards near the end of the fourth point, it will always follow the path nearest to BLU spawn even if said path does not exist.
Gallery
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