Rotunda
Revision as of 02:25, 21 July 2023 by BrazilianNut (talk | contribs)
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Rotunda | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine, industrial |
Setting: | Daylight, sunny |
Hazards: | Trains, crushing |
Map Photos | |
Map Overview | |
“ | Welcome to Rotunda, a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!
— Rotunda publicity blurb
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” |
Rotunda is a community-created King of the Hill map. The map is set in a somewhat abandoned train depot in south east Germany, with both teams fighting over a reactor with 2 steam locomotives on each side. This map has been partially inspired by the open layouts of Nucleus and Harvest.
Rotunda was contributed to the Steam Workshop.
Locations
- Spawn yard: A yard straight out of the spawn room, contains an entrance to the Tunnels, a main path to the point, as well as an infinitely long train.
- Tunnels: Straight out of spawn, some underground tunnels can be found under a hatch lifting up two shipping containers leading to directly under the point.
- Outer train depot: The outer section train depot conists of a large ring around the inner depot.
- Inner train depot: The main control point, contains an upper level and a lower level.
- Lower depot catwalk: A small catwalk near the control point, connects to a small building that houses a medium health pack.
Strategy
Main article: Community Rotunda strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023)
- Added Rotunda to the game.
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to
func_tracktrain
(Thank you, The Nubing!) - Added missing collision to some props
- Sealed the map more
Trivia
- A Wiki Cap along with some Soldier gibs and an Intelligence briefcase can be found in BLU's tunnels. This is a reference to one of the creators owning a Wiki Cap.[1]
- Outside the RED spawn, a room can be found out of bounds containing an Engineer and Heavy doing the Kazotsky Kick and credits to the map developers.
- A small blue locomotive can be found riding around the upper depot catwalk, which also follows the same track as one of the spectator cameras for the main area.
- A summit cross can be found on the top of the mountain in the skybox, which is common in Germany.
- A RED shipping container with blue paint on it and blue metal sheets attached can be found in the BLU spawn yard.
- The Locomotive on the map is a DRG Class 81, which was built in 1928 and retired in 1963.
Bugs
- The far end of the infinite train at spawn stops rendering while it is still in view.[2]
Gallery
References
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