Hadal

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Hadal
Cp hadal.png
Basic Information
Map type: Attack/Defend
File name: cp_hadal
Released: July 18, 2024 Patch
(Summer 2024 Update)
Developer(s): Juha "Jusa" Kuoppala
Maxime "Fubar" Dupuis
Map Info
Environment: Research technologies
Setting: Inside
Map Items
Healthico.png Health Kits: Smallhealth.png ×7  •  Mediumhealth.png ×11  •  
Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×5   •   Mediumammo.png ×12   •  
Largeammo.png ×3
Map Photos
Loading screen photos.
Map Overview
Hadal overview.png
Map Stamp
Item icon Map Stamp - Hadal.png
Supporters Leaderboard
Scientists were so preoccupied with whether or not they could build an underwater research facility, they didn’t stop to think if they should.
Hadal publicity blurb

Hadal is a community-created Attack/Defend Control Point map added in the Summer 2024 Update. The action takes place inside an underwater research center that was built by scientists.

Hadal was contributed to the Steam Workshop.

Locations

  • BLU Spawn: The room is located at the beginning of the underwater research facility and has a total of five exits, also containing a submarine and a map blueprint. On the left side of the spawn there are three exits that lead to Sector A. On the right side of the spawn there are two exits that lead to Sector B.
  • RED Spawn: The room is located almost in the center of the map and has six exits in total; it also has a lift to the top and map blueprint. There are two exits on the ground floor. The first exit leads to Sector A and Main Control Point, and the second exit leads to Sector B. The remaining four exits are located on the second floor, which lead to Sector C and Main Control Point.

Also, to avoid confusion, there are arrows on the map with the name of the Sector (control point).

Strategy

Main article: Community Hadal strategy

Update history

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Added Hadal to the game.

August 2, 2024 Patch

  • Fixed control point capture messages
  • Fixed door locking in RED spawn after C capture
  • Removed unintended buildable areas
  • Increased capture time on final point
  • Improved directions around the map

Gallery