Itemtest
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Itemtest | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Map Items | |
None | |
Map Overview | |
“ | How's that bullet feel? Feel good? Huh? Huh....?
Click to listen
— The Sniper conducting a survey on his newly crafted items.
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” |
Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU team's spawn room from the Control Point map Gorge.
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.
The map consists of a resupply cabinet in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.
Update history
December 17, 2010 Patch (Australian Christmas)
- The map was added to the game.
April 14, 2011 Patch (Hatless Update)
- The map's filename was changed from
item_test
toitemtest
.
- Fixed the "itemtest" command.
- Fixed the server automatically creating votes while in training or using itemtest.
Bugs
- Certain weapons, when spawned onto a player, will not work as intended. For example, Dalokohs Bar may be thrown, and weapons that change the ragdoll of a dead player also will not work (such as the Saxxy).
- It is possible to equip items to classes they are not intended for by spawning a bot of the class that can equip the item, and then using the itemtest menu to change the bot's class.
- The Crusader's Crossbow cannot be equipped.
Functionality
The console command "itemtest
" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.
The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols
" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.
The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf
" extension, and by default are saved to the player's cfg
directory in /team fortress 2/tf/cfg/
.
Gallery
See also
External links
- "Back to the drawing board, genius!" – TF2 Official Blog post, January 3, 2011.
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