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War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use. — Quick-Fix publicity blurb
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The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a set of three gauges and a graduated cylinder for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
This Medi Gun has a 40% faster heal and 25% faster ÜberCharge build rate compared to the default Medi Gun, but lacks the ability to overheal patients. Additionally, should the player train the weapon on a faster ally, they will be able to move at the same speed as their healing target. When the ÜberCharge is deployed, the patient and the Medic will be healed at triple the healing rate, and become immune to movement effects such as knockback, stun, and slowdown, but will not be granted invulnerability or immunity to compression blasts. Additionally, if the Medic deploys the ÜberCharge but does not target an ally, he is healed at the normal rate.
Healing a class with an item set speed bonus, such as the 10% bonus granted to the Pyro from the Gas Jockey's Gear does not apply the speed bonus to the Medic. This means that the Scout is the only class that will provide a speed bonus to a Medic using the Quick-Fix.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, is still available for use in the beta.
Healing and function times
Healing and function times
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Healing
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Healing (in combat)
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100%
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33.6 / s (100.8 / s)
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Healing (out of combat)
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300%
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100.8 / s (302.4 / s)
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Function times
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Effect duration
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8 s
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Charge fill speed
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3.125% / s (1.5625% / s)
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Maximum charge time
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32 s (64 s)
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Values are approximate and determined by community testing.
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The healing rate is based on how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 33 health per second. From 10 to 15 seconds, this rate increases from 33 up to a maximum of 100 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging. [1]
With the Quick-Fix's ÜberCharge, a group of players can be kept healed due to the increased heal rate, allowing for more concentrated firepower than a single invulnerability charge can, at the cost of still being vulnerable to kills based on a high enough damage.
Demonstration
Item set
Crafting
Blueprint
Related achievements
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Update history
December 23, 2010 Patch
- [Undocumented] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- New Medigun - The Quick-Fix
- Heal rate increased 50%
- Uber charge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- Uber effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s uber (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
March 9, 2011 Patch (Beta)
- Megaheal (the uber) effect now also applies to the medic
June 17, 2011 Patch (Beta)
- The Quick-Fix
- Lowered heal and charge rates to 40% (from 50%)
- New sounds
- [Undocumented] Appended "Beta" onto the weapon's name
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game.
- [Undocumented] Lowered ÜberCharge rate to 25% (from 40%)
June 27, 2011 Patch
- Fixed the Quick-Fix showing the fire overlay when running in DX8
June 28, 2011 Patch
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
July 7, 2011 Patch
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed
- [Undocumented] Added team colored overlay for Quick-Fix users during the ÜberCharge.
July 18, 2011 Patch
- [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
August 3, 2011 Patch
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
January 26, 2012 Patch
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
February 2, 2012 Patch
- [Undocumented] Added Strange quality.
Bugs
- ÜberCharge issues:
- The ÜberCharge may overheal the Medic by 1 health.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects or map changes, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effects of the Dalokohs Bar or Fishcake will not restore their health past the default 300 HP.
- Being deflected by a Pyro's compression blast or being set on Fire will cause the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- Team color issues:
- The backpack of the Quick-Fix will display the wrong teams colors after switching teams.
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- Backpack issues:
- A Spy disguised as a Medic with the Quick-Fix equipped will have the regular Medic backpack.
- Occasionally the backpack of the Quick-Fix will freeze in mid-air while the player moves away, causing the player to appear without a pack.
- Upon back stab with Your Eternal Reward, the backpack will still be visible.
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix was the Medic's first healing gun, and was the prototype for the Medi Gun.[2]
- The Quick-Fix was able to make the Heavy invulnerable in Meet the Medic, even though it cannot in-game; this is due to the invulnerability function shorting out after its first use.[3]
- The Quick-Fix's Übercharge was known as the Megaheal in the beta.
- The top of the Quick-Fix has a white splotch that drips down to the left; it is implied to be bird droppings from the Medics' pet doves.
Gallery
References
See also
External links
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