Itemtest
Itemtest | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Map Items | |
None | |
Map Overview | |
“ | Yes. I like this new weapon.
Click to listen
— The Heavy
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” |
Itemtest is a testing map released with the Australian Christmas update. It is a modified version of the BLU team's spawn room from the Control Point map Gorge.
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly. For normal players, it provides a means to preview combinations of cosmetic items, paints, and particle effects.
The map consists of a Resupply locker in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.
Functionality
To access the itemtest map, type map itemtest
into the console. Once loaded, the console command "itemtest
" will display the item testing menu, containing controls for the addition of custom models. Up to four items can be equipped on each class.
The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols
" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.
The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf
" extension, and by default are saved to the player's cfg
directory in /team fortress 2/tf/cfg/
.
Update history
December 17, 2010 Patch (Australian Christmas)
- The map was added to the game.
April 14, 2011 Patch (Hatless Update)
- The map's filename was changed from
item_test
toitemtest
.
- Fixed the "itemtest" command.
- Fixed the server automatically creating votes while in training or using itemtest.
Bugs
- Certain unlockable weapons, when spawned onto a player, will not work as intended. For example, Dalokohs Bar may be thrown, and weapons that change the ragdoll of a dead player also will not work (such as the Saxxy). This is because Itemtest will load the item's model, but not the unique stats, so the stats are shared with the default weapon the unlockable weapon is based upon. The same is true with hats, as team-colored paints will show RED team colors always, even if you are on BLU.
- It is possible to equip items to classes they are not intended for by spawning a bot of the class that can equip the item, and then using the itemtest menu to change the bot's class.
- Some items cannot be equipped, including the:
- The unusual effects added in the Very Scary Halloween Update currently cannot be equipped.
- Is is possible that weapons with no random critical hits will still score a critical hit(The enforcer,Diamond back,ETC)
Gallery
See also
External links
- "Back to the drawing board, genius!" – TF2 Official Blog post, January 3, 2011.
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