Badlands (Arena)

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Badlands (Arena)
Arenabadlands.jpg
Basic Information
Variants: Control Point and King of the Hill
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Evening, overcast
Map Photos
Loading screen photos.
Map Overview
Badlands (Arena) overview.png
Badlands has multiple variations, including Control Point and King of the Hill.
The Administrator sees this as a perfect opportunity to show the good people of Badlands that you're not just armed psychopaths blowing up all their landmarks on a daily basis.
— Miss Pauling

Badlands is an Arena map, and is a modified version of Badlands (Control Point). Badlands, along with Lumberyard, Ravine, Well (Arena), and Granary (Arena), was released with the Heavy Update as the one of the first official Arena maps for Team Fortress 2. Similar to other modified arena maps, Badlands (Arena) is primarily the central control point area of its Control Point version, the only major difference is the inclusion of water underneath the small bridges left of each team's spawn room.

The goal of the player's team is to eliminate the entire enemy team or capture the central control point when it becomes available, after 60 seconds in a round.

Introduction Video

Locations

An overview of the Badlands map.

Bridge (Mid)

The bridge is an identical copy of Badlands (Control Point) regular mid.

  • Bridge: This place is where the control point is located. The Control point is placed over a railroad track, and is adjacent to two freight trains with crates on top of the freight.
  • Valley: Each team also has a path that goes under the bridge, connected to from the spawn areas.
  • Rail Cars: There are rail cars located on either side of the capture point. Not only do these cars serve as cover, they also divide the bridge in half. The boxes on top of the cars are slightly smaller than the cars themselves, which allows for any class to jump over them by first jumping onto the car.
  • Window: Located inside the house there is a window and balcony on either side of the bridge. This spot is typically used as a Sniper nest.
  • Pillars: Each side also has a pair of rock pillars that allow access from the bridge onto the balcony next to the window.
  • Closet: The closet is the small house that leads up from a dirt ramp from the valley and exits out next to the Rail Cars.

Spawn Areas

Teams will use the first forward respawn that is regularly used in Badlands. Entrances to the base will remain blocked off and the spire is fenced off.

  • Well: Next to the spawn under the grey bridge is a pool of water which can be used to extinguish flames, Mad Milk, or Jarate.
  • Spire: The spire is inaccessible as the entire area around it has been fenced off.
  • Choke: Serving as an entrance to mid, the choke is located behind the Rail Cars.
  • House: The house is the main entrance to mid. It exits out right onto the bridge or from a small battlement right next to the Window.

Strategy

See Community Badlands (Arena) strategy

Control Point Timing

Control Point Multiplier Seconds
Both capture points ×1
36 .000
×2
24 .000
×3
19 .636
×4
17 .280


Update history

August 19, 2008 Patch (A Heavy Update)

  • Added this map to the game.

See also

External links