2Fort
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2Fort | |
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基本信息 | |
地图变种: | 2Fort Invasion |
开发者: | 未知 |
地图资料 | |
环境: | 农田 |
设定: | 白昼,晴朗 |
地图照片 | |
地图俯视图 | |
“ | 这地图太小了,容不下我们两个!
点击试听 (英语)
— 侦察兵对隔壁的基地说道
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2Fort是一张夺旗模式地图,并且也是一张 军团要塞:经典中 同名地图的重置版; 这两张地图均是基于军团要塞地图 2Fort5的重置版. 2Fort是第一张官方夺旗模式地图, 同时也是军团要塞2游戏发行时的六张初始地图之一.
两座类似的堡垒相对矗立,且被一个深水坑隔开.一座桥覆盖在水坑上方,且每座壁垒二楼设置有平台,为双方提供了出色的位置来反击进攻的敌人,对狙击手尤其有利.
为了取得胜利,双方队伍必须反复夺取对方情报箱.为达到目标,双方玩家必须深入对方要塞深处捡起情报箱并带回己方基地存放情报的相同位置,直到得分达到目标分数(每次夺得情报得一分,在Valve的官方服务器上默认为三分).并且双方队伍也要防止对方夺取自己的情报箱.
每个堡垒分别有三个入口可供进入,分别是下水道、堡垒一楼的正面通道以及堡垒二楼平台的右侧,然而不是每个兵种都可以从壁垒二楼右侧进入.只有侦察兵、士兵、火焰兵、爆破手、工程师以及医生有办法从一楼平地甚至是水坑进入壁垒二楼.壁垒一楼的每个入口前都有很短的坡道,通过入口会经过一个通向壁垒二楼的开口,这个开口允许防御者从上方攻击入侵者.壁垒的第二个入口通向下水道,下水道在壁垒以下向地图中心的水坑延伸.
下水道与壁垒入口处设置有水坑与楼梯,这个区域是一个可通过的阻塞点.第三个入口是位于双方壁垒二楼的外侧战斗平台,玩家可以通过平台右侧进入壁垒内部,而该平台在壁垒外侧并没有可通过的楼梯,因此只有侦察兵、士兵、爆破手以及工程师、使用他们的特殊跳跃技巧进入,医生需要装备快速医疗枪治疗士兵、爆破手或装备热能推进器的火焰兵时才能进入.
2Fort的壁垒基地是所有夺旗模式地图中最容易防守的地图,因为通往双方情报室的道路极易阻塞,每次夺取情报都需要进攻方队伍大量的合作,尤其是在玩家数量较多时.
目录
介绍视频
地点
外部环境
- 入口:穿过桥梁后,双方壁垒有两个入口可供进入.入口通向壁垒正下方一小段距离并且入口的布局为T字型.向左转可到达通向下水道的楼梯,左前方是一条通往壁垒内部庭院的狭窄走廊,(走廊上方设置有一个小洞允许玩家从壁垒左侧的重生室落下).
- 入口侧室:通过入口向右转可以通向一间中等大小的房间,房间尽头左侧有一个同样通往壁垒内部庭院的入口,这个房间常常是两个队伍发生冲突的地方,毕竟这里是通往中庭最直接的道路.如果进攻方试图通过入口,工程师可以在这里建立起防御工事来反击.另外,由于房间较开阔,这里常常也是间谍的藏身之所,在2Fort的其他地方,走廊都很狭窄,无法为间谍提供太多掩护,这个房间是个例外,可以使间谍无法被察觉的穿过它.
- "阳台":"阳台"位于双方壁垒二楼外部,并且中部有一个"掩体"部分,此部分有几扇较大的无玻璃窗户,这些窗户可以清楚地使玩家的看到几乎所有外部区域未被遮挡的部分.由于这里通常是狙击手的营地,因此"城垛"通常也被玩家称为"狙击平台"或"狙击甲板",由于这个区域的主要目的是为狙击手提供营地,平台为狙击手提供了2Fort大部分的外部视野,除了桥梁下方以及水坑的一部分.
Fort locations
- Sewers: The tunnels under each base, leading from the water beneath the bridge to the "Entrance", are generally referred to as "The Sewers". They have several sharp turns, creating numerous blind corners around which to fight. The sewers are generally used as a way of entering the enemy base free from the attention of the Snipers above. The narrowness of the sewers and the water makes it difficult for Spies to sneak past enemies who are also using the tunnels.
- Sewer room: In each sewer, there is a room recessed into a corner in such a way that it is impossible to see the entire room from inside the tunnels. On the water-side of the room, the tunnel has two 90 degree bends, but on the base-side of the room, there is one long unbroken stretch of tunnel. The long tunnel provides a long-range line of sight between the room and the sewer exit. The rooms are often camped by Engineers, who use Teleporters to allow their team to quickly access the enemy base, or Sentry Guns to prevent the opposing team from using that location.
- Courtyard: The Courtyard is the main means of transition between the ground floor and the second floor in each base. It is an enclosed, roofless space inside each base, next to the main spawn room and on the player's right when they come through the entrance. It is bounded on three sides by high ledges, and there are doors connecting to the spawn room, a staircase leading down to the Intelligence room on the second floor, and a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a Sentry Gun, an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.
- Grate: This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.
- Upstairs: This is the large room on the second floor, adjacent to the main resupply room. The Upstairs area has an exit to the Battlements, "Grate", "top of the Spiral", and "Courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or simply the "upstairs lobby".
RED base entrance
Main base locations
- Spiral: The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a Dispenser, Sentry Gun, or Heavy. At the top, the Spiral connects to the upstairs area via a small room in which there is a small Health pack and Ammo pack, as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing Snipers to eliminate enemies with the Intelligence as they climb the Spiral.
- Stairs: This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.
- Basement: This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the 2008年4月29日补丁. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.
- Intelligence room: The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an ÜberCharge.
战术
相关成就
一般成就
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更新历史
- 在游戏界面中添加了一个新的计时器,用来显示 mp_timelimit 的数值。此改动在你于地图 2Fort 中进行一场限时游戏时,而你又仅设定了服务器的时限时会很有帮助。
- 在基地地下室的过道增加了中型弹药盒以及医药包。
- 在通往地下室的走道的2楼出入口处增加了小型弹药盒以及医药包。
- 修复了一个在蓝队狙击平台处的地图涂漆的漏洞。
- 修复了红队基地前的数字“2”的涂漆异常的问题。
- 修复了蓝队玩家可以通过阻挡蓝队的重生室的门以阻挡队友的问题。
- 将蓝方的狙击墙向下移动以与红方的狙击墙对称。
- [未记载] 在地图中添加了“葛保诺火箭”。
- [未记载] 在地图中移除了“葛保诺火箭”。
- 修复了在火焰兵幻境视角中可以透视 2Fort 中的狙击平台掩护物。
- [未记载] 在地图中添加了“运输坦克”。
- Fixed building inside of spawn doors.
- Fixed clipping exploits on battlements.
- Fixed height of door leading to spiral stairs in BLU base so players can now crouch past a placed Dispenser.
- Cleaned up prop collision.
- Smoothed clipping on wagon wheel and other props.
- Fixed a rendering bug on a silo prop in the skybox area for the BLU base.
- Fixed collision on train-wheels prop outside BLU base.
- Fixed clipping on window ledges.
- Fixed collision on pipes in flag rooms.
- Fixed texture alignment on world map textures.
- Fixed clipping issue in the middle where BLU could stand in the sky.
- 修复了玩家可以站立在情报室里的管子上的漏洞。
- 修复了玩家可以站立在红方平台上的天空区域的漏洞。[1]
- 修复了在蓝方基地斜坡的漏洞,使得从下方可以透视斜坡上方。
- 修复了红方区域内的物体的碰撞判定。
- [未记载] 在地图中添加了飞碟和海报。
- [未记载] 移除了飞碟和海报。
- 更新了 2Fort 以修复地图区块相关的问题。
未使用内容
- 早期版本的 2Fort 的设计更像《军团要塞:经典》中的2Fort。
- 2Fort 原来桥上没有顶棚。
- 此外,在预告片 2 中,通往下水道的楼梯是一个螺旋楼梯。
- 同样的,在预告片 2 中,我们可以看到一个单向的重生门。
- 在早期的一些游戏截图中,下水道区域的水位要高得多。
漏洞
- Players can jump in and out of the Sniper battlement window frames when playing 2Fort on the Xbox 360 and PlayStation 3 version.
- The resupply area doors may remain open even when no player is passing through them.
- Players can stop the enemy team's spawn shutter doors from closing by moving into the shutter door before it closes.
细枝末节
2Fort 地图
- In GameInformer's March 2010 issue, 2Fort was named #6 in their list of Top 10 FPS Multiplayer Maps, with Dust from Counter-Strike taking #1 (Issue 203, page 31).
- ripten.com listed 2Fort as the 8th best FPS multiplayer map, with Dust from Counter-Strike again taking first place[2]
- A beta version of 2Fort can be seen in the first and second Team Fortress 2 trailer.
- 2Fort makes an appearance in Duke Nukem Forever in the Hail to the Icons Parody Pack DLC under the name "2Forts1Bridge".
- Meet the Spy takes place in a slightly modified version of 2Fort, adding the Alarm-O-Tron 5000 (seen in Double Cross) and doors to the Intelligence room.
- 2Fort appears in Worms: Reloaded as one of the forts.
2Fort 设施
Teufort settlement
主条目:Teufort(城市)
- Teufort is a town somewhere in Badlands, New Mexico, with 2Fort on the outskirts. Unhappy Returns also revealed that the entire town is filled with "lead-poisoned idiots", as the mill (2Fort) the mercs have been fighting over has been leaking chemicals into the groundwater for over a generation.
- That 2Fort is located at Teufort is attested to in updates, comics, and movies. Teufort is located in New Mexico according to the Meet the Director comic and other sources.
- The Teufort Times newspaper found on the Crafting, Saxton Hale Day page during the WAR! Update.
- The Teufort Tooth Kicker's name refers directly to this.
- Teufort has the nickname of "America's Gravel Basket" and has a population of 1280, as seen in Meet the Director.
- According to the Map of Badlands, found during the Engineer Update, Teufort is north of Dustbowl and east of Badwater Basin.
- The BLU Scout, Soldier, and Spy prevent Old Nick from kidnapping the children of Teufort in A Smissmas Story.
画廊
《百战天虫:重装上阵》中可选用的工程师和 2Fort 堡垒
参见
参考内容