Mannhattan

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Revision as of 01:15, 6 October 2020 by Spacey (talk | contribs) (Added text that states that robots can still capture a gate even if they are ubercharged.)
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Mannhattan
Mannhattan.png
Basic Information
Variants: Blazehattan
Developer(s): Unknown
Map Info
Environment: Urban City
Setting: Daylight, Sunny
Hazards: Grinder (and banana peel)
Map Photos
Loading screen photos.
Map Overview
Mannhattan overview.png
The first of our two cities, Mannhattan, takes our mercs all the way from the sun-blasted gravel pits of the Badlands to the urban sprawl of the East Coast, where they'll have to defend the manufacturing arm of Saxton Hale's boutique Mhankö line. Mannhattan's robot hordes can advance their own spawn points and introduce new bombs into the map for the first time, making for a unique new MvM experience.
Two Cities Update page

Mannhattan is a Mann vs. Machine map released in the Two Cities Update. It sees players in a metropolis area resembling Manhattan, defending the manufacturing arm of Mann Co.'s "Mhankö" line.

Unique to this map are its two gates, labelled Gate A and Gate B. Roughly half of the robots that spawn are "gatebots", identified by glowing yellow lights on their heads, which ignore the bomb and instead try to open the gates much like capturing control points. If a gate is captured, all bombs currently in play are sent back to spawn and all non-giant robots are stunned for approximately twenty seconds. When this time expires, a loud whistle blows (similar to Foundry), and the robots resume their assault, gaining guaranteed critical hits for a short period of time. Note that unlike control points, the robots' capture progress cannot be blocked by the presence of a player; every robot in the capture zone must be destroyed to stop the capture progress.

The capturing of a gate has three effects that make the defenders' job more difficult: the robots' spawn moves up to the newly captured gate, captured gates cannot be closed or recaptured for the rest of the wave, and an additional bomb is brought into play for each gate captured. This forces the defenders to split their forces accordingly, as players then have to defend against two or three bombs at once. In the event both gates are captured, the remaining gatebots' lights turn off, and they join the rest of the horde in carrying the bombs.

Tanks do not spawn on this map.

The map contains 3 missions: the Intermediate mission Big Apple Barricade, the Advanced missions Empire Escalation and Metro Malice.


Locations

Warehouse

The Warehouse is the first spawning location of the robots. They'll come in through the main shipping doors as well as the overhead catwalks.

  • Gate A: The first gate that must be captured by the robots before they can capture Gate B.

Shipping Containers

A series of large shipping containers lay in the middle of the map. All over the containers are catwalks for tactical positions, as well as alternate pathways. Near the containers are two key points of the map.

  • Grinder: To the left of the containers is a grinder with a banana peel near it. Should a player step on a peel they'll instantly slip and fall into the grinder. A skilled Pyro can airblast robots into the grinder for an instant kill.
  • Gate B: To the right side is Gate B, locked until the robots capture Gate A.

Sea Side Exports

The location of the main hatch. Has two pathways on the sides and one in the middle.

  • Old Railway Ditch: Underneath the central bridge to the hatch. Contains one medium health kit.
  • Mannhattan Used Fireworks (And Repair): Structural pathway on the left lane. Contains a Max Ammo and small health kit.

Strategy

Main article: Community Mannhattan strategy

Trivia

  • The map's name is a play on Manhattan, a borough of New York City and Mann Co..
  • The poster of a "Missing" gorilla refers the association of King Kong with Manhattan.
  • Periodically, a surface subway train car can be seen speeding down the tracks behind a fence. It can't be interacted with, but this model of train car was later used on the PASS Time map District.
  • Gatebots can still capture gates regardless of if they are ubercharged or not.

Gallery

Related achievements

See also: Obtaining Mann vs. Machievements

Mannhattan has 5 map-specific achievements.

Chippin' In
Chippin' In
As a team, pit 10 guys in a single wave in Mannhattan.


Get Off My Lawn
Get Off My Lawn
Play an advanced mission without losing a single gate in Mannhattan.


Software Downgrade
Software Downgrade
As a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.


Urban Strike
Urban Strike
Kill 500 gate crashing robots in Mannhattan.

Update history

November 21, 2013 Patch (Two Cities Update)

  • Added Mannhattan to the game.

December 6, 2013 Patch

  • Rebalanced Empire Escalation
  • Fixed credits not always being collected when they fall into the grinder.
  • Fixed a bug that allowed the gates to be captured out of order.
  • Fixed a lighting bug related to lower graphics settings that cause the map to be too dark.

January 23, 2014 Patch

  • Fixed being able to construct buildings inside the respawn room.
  • Fixed a material problem near the hatch.

November 10, 2016 Patch

  • Fixed Spies spawning behind the closed door at Gate A.
  • Fixed Sentry Busters sometimes staying at Gate A instead of attacking the Sentry Gun.

Bugs

  • Mac users currently have a bug which times out the user before and during the wave.
  • Gate A will occasionally continue its alarm even while robots are nowhere near the gate, and the door can very rarely, miraculously vanish despite the robots failed attempt to open it.
  • If a Gate were to have been opened, it will force all giant robots to fall back even after a giant robot has successfully deployed the bomb, preventing a wave loss.