Nightfall (Control Point)
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
Nightfall (Control Point) | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Night time |
Nightfall (Control Point) was an early version of Double Cross that was being developed after the release of Team Fortress 2 in 2007.
In 2010, one of the Valve employees Iikka Keranen was interviewed by Nodraw.net about the development of Double Cross. From this interview it became known that initially the map was developed in a Control Point mode and under a different name - Nightfall.[1] According to him, the first prototypes of the map with a night setting and the concept of a large bridge appeared back in August 2007, and full-fledged development began sometime in October-November after the release of the game.
The layout of the map is similar to the Badlands, with the same desert environment the released maps had.