Reserve Shooter
“ | Military scientists were at first dumbfounded by the request made by soldiers of the airborne divisions to make a gun with the same firepower in a smaller package. It's usually their job to put vastly more firepower in a package that's the same size or much bigger. Grudgingly the work was completed, and this was the result, a compact shotgun.
— Reserve Shooter publicity blurb
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The Reserve Shooter is a community-created secondary weapon for the Soldier and Pyro. It is a compact pump-action shotgun with wooden furniture, an olive-shaded metal frame, and a white U.S. army insignia on the right side of the receiver.
The Reserve Shooter has a magazine capacity of 2 less shells compared to the Shotgun, but can be switched to 20% faster. Additionally, the Reserve Shooter deals mini-crits against targets launched into the air by explosions, enemies using the Grappling Hook, and enemy Pyros flying via the Thermal Thruster.
Taunting as Pyro with the Reserve Shooter equipped results in the Hadouken kill taunt.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3.168 / pellet |
Pellet count | 10 | |
Point blank | 9-90 | |
Medium range | 6-60 | |
Long range | 3-32 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 12.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
The Airborne Armaments | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Frontier Justice | Reserve Shooter | ||
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Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Refined Metal | Airborne Armaments weapon | Jumper's Jeepcap | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
Soldier
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Pyro
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Update history
- The Reserve Shooter was added to the game.
- Fixed a bug where the Reserve Shooter would Mini-Crit against swimming targets.
- Added/Refined recoil/draw/crit/reload forces for the Reserve Shooter.
October 13, 2011 Patch (Manniversary Update & Sale)
- [Undocumented] The Reserve Shooter can now be equipped by the Pyro.
- [Undocumented] Added Strange quality.
- Fixed the Pyro not using the correct model for the Reserve Shooter.
- [Undocumented] Added Collector's quality.
- Changed attributes:
- Increased clip size from 3 to 4.
- Time to mini-crit airborne targets changed from 3 to 5.
December 17, 2015 Patch (Tough Break Update)
- Changed attributes:
- No longer boosts all-around switch speed (previously was 15% all-around), instead boosts switch-to speed by 20% and switch-from speed by 15%.
- No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attributes:
- Attacks on targets knocked into the air by Pyro airblast no longer mini-crit.
- Attacks on targets flying via the Thermal Thruster mini-crit.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
[Unknown Date]
- The Pyro now fully uses c_reserve_shooter_p in both client view and world view.
Trivia
- The Reserve Shooter is a left-handed shotgun (as shown by the ejection port being visible on the left hand side of the gun), despite this both Soldier and Pyro hold it right-handed. A right-handed shotgun has the ejection port on its right side to prevent ejected shells from striking the user.
Gallery
Soldier BLU first-person view.
Pyro first-person view.
RED Soldier Festivized variant.
See also
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[expand]Weapons |
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