Rotunda
Revision as of 18:27, 25 July 2023 by GrampaSwood (talk | contribs) (Found that several props/parts of the map fade out due to the necessary optimisation, changed bug to specify on that (also showcases that the train no longer fades out, removing that image)
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Rotunda | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine, industrial |
Setting: | Daylight, sunny |
Hazards: | Trains, crushing |
Map Photos | |
Map Overview | |
“ | Welcome to Rotunda, a steam engine workshop turned secret doomsday storage facility, now abandoned. Fight on trains, fight around trains, and fight for trains!
— Rotunda publicity blurb
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” |
Rotunda is a community-created King of the Hill map. The map is set in a dilapidated, full rotunda railway roundhouse in southeast Germany, with the teams fighting over a reactor on a flat car on the turntable with a team-colored steam locomotive coupled to each end. This map is partially inspired by the open layouts of Nucleus and Harvest.
Rotunda was contributed to the Steam Workshop.
Locations
- Spawn Yard: The Yard rollout for the Spawn room.
- Train: A slow, continuously passing train protecting one Spawn gate.
- Outer Rotunda: The outer ring of ground floor rooms and routes.
- Inner Rotunda: The open platform around a Turntable.
- Turntable: The control point is at the center of the Turntable.
- Basement: From the yard, an entrance under a "secret" hatch leads to a maze of basement rooms.
- Pit: The level below the Turntable.
- Catwalk: The platform overlooking the Turntable, connecting to a small control shack that houses a medium health pack.
Strategy
Main article: Community Rotunda strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 12, 2023 Patch #1 (Summer 2023 Update)
- Added Rotunda to the game.
- Aligned various textures
- Improved clipping slightly
- Raised gate to flank route for ease of access
- Aligned some props
- Aligned various textures and fixed cubemap issue
- Improved clipping
- Improved lighting and reduced visual noise on some textures
- Raised gate to flank route for ease of access
- Aligned some props
- Fixed out-of-bounds exploit related to
func_tracktrain
(Thank you, The Nubing!) - Added missing collision to some props
- Sealed the map more
Bugs
- Several props and parts of the map can be seen fading in and out from a distance.[1]
Trivia
- A Wiki Cap along with some Soldier gibs and an Intelligence briefcase can be found in BLU's tunnels. This is a reference to one of the creators owning a Wiki Cap.[2]
- Outside the RED spawn, a room can be found out of bounds containing an Engineer and Heavy doing the Kazotsky Kick and credits to the map developers.
- A small blue locomotive can be found riding around the upper depot catwalk, which also follows the same track as one of the spectator cameras for the main area.
- A summit cross can be found on the top of the mountain in the skybox, which is common in Germany.
- The locomotive model on the point are DRG Class 81.[3]
- In German practice, the model's locomotive number plate starts with the DRG locomotive class, 81 in this case. The remainder of the full plate number on RED side, 6745, is the signature of FGD5, the model's creator.[3]
Gallery
References
- ↑ Fading prop example 1, fading prop example 2, fading prop example 3
- ↑ Creator confirming the reference
- ↑ a b Creator confirming the reference (the number in the post by the creator is a typo. FGD5's signature and the RED train number plate is 6745).
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