Dynamite

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Revision as of 08:18, 11 October 2024 by Kibblekip (talk | contribs) (Added locations and gameplay sections, removed 'stub' notice as it is no longer necessary)
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This article is about the Halloween map. For other uses, see Dynamite (disambiguation).
Dynamite
Tow dynamite.png
Basic Information
Map type: Tug of War
File name: tow_dynamite
Released: October 10, 2024 Patch
(Scream Fortress XVI)
Developer(s): Valve
Map Info
Environment: Desert
Setting: Twilight
Hazards: Lava fire.
Magic spells: Yes
Map Photos
Loading screen photos.
Map Stamp
Item icon Map Stamp - Dynamite.png
Supporters Leaderboard
FREE ROAM BUILDINGS! Now, THE SKIES ARE THE LIMIT!
Dynamite publicity blurb

Dynamite is a community-created Tug of War map set in an actively burning mining town. It was released during the Scream Fortress 2024 update. The map is largely open, allowing players to travel over the majority of buildings. Due to most of the buildings having active fires atop them, however, players will rapidly take damage if they stand on the roofs of said buildings.

Dynamite was contributed to the Steam Workshop.

Gameplay

Main article: Tug of War

At the beginning of the match, both teams must attempt to capture the central control point, similar to King of the Hill. After the point has been captured, it will function similar to a Payload cart for the team in control, to which they will begin to push it towards the opposing team's checkpoint. Upon reaching the checkpoint, the controlling team's two-minute roundtimer will begin to count down so long as it stays at the checkpoint, with victory achieved when the timer reaches zero. The opposing team cannot begin to push the cart back until they "capture" it from the controlling team.

Locations

Dynamite features a symmetrical layout, with locations mirrored for both sides of the map.

  • Mann Brothers' Residence: The spawn points for both teams. A ramp leading away from the spawn may occasionally activate and be used to launch players towards their team's respective cart checkpoint.
  • Ale Houses: Buildings between each team's spawn and cart checkpoint. Both contain a small health and medium ammo kit, as well as a small ammo kit behind some boxes, and large health and ammo kits outside of the building. To the right side is a staircase leading to the second floor battlements.
  • 'Battery / Magnet' Buildings: Leads towards the center of the map, where the cart begins. Outside of both buildings are medium health and ammo kits.
  • Central Bridge: The location of the capture point, and starting position of the cart. Several health and ammo kits of varying sizes surround this area, with a large ammo kit contained in a small room underneath the bridge.
  • Railroad Cars: The checkpoints for each respective team that they must push the cart to in order to win. A small shed next to both checkpoints contains a small ammo kit.

Strategy

Main article: Community Dynamite strategy

Update history

October 10, 2024 Patch #1 (Scream Fortress 2024)

  • Added Dynamite to the game.

Gallery