Turbine
Turbine | |
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Basic Information | |
Variants: | Turbine Center |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine.
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Turbine is a Capture the Flag map that was released with the Pyro Update as an official map. It and Fastlane became the first community created maps to be chosen by Valve as official TF2 maps due to their outstanding quality. Turbine is one of two official maps that are set entirely indoors, the other being Junction, another community created map.
To win, your team must capture the opposing team's Intelligence continuously until you reach the game's capture limit (default limit is 3) while preventing the enemy from achieving the same. In competitive games, the goal is to get more Intelligences than the enemy team in 30 minutes.
Locations
- Turbine Room – The main area that links RED and BLU bases. It is a large room with two shipping containers and two turbines found around the center of the room. A staircase can be found on either side of the room, leading to the side's vents. A small alcove on the sides contains a medium Health pack.
- Intelligence rooms – A rectangular room with railings that partially borders the lower area which contains the Intelligence. The rooms can be reached via three ways: from the stairs near the spawn, a drop through a ceiling hole from the vent system and two large entrances from the hallway that connects to the main room.
- Hallway – There is a hallway that connects the Turbine Room to the Intelligence rooms. There is also a raised platform for Scouts, Soldiers and Demoman to grab a medium health pack. It is also possible for an Engineer to place a Teleporter on them, allowing any class to access the platform. This allows the Engineer to build defenses on the platform.
- Resupply Area – The resupply room leads out to a hallway in which one end leads to the Intelligence room, and the other end leads down to the Turbine Room. Vent access is also nearby the resupply rooms. These stairs leading from the Resupply Area to the Turbine Room are a common defensive position.
- Vents – Small vent tunnels provide passages from the Turbine Room to the resupply areas and to the Intelligence rooms via drop down access. The Vents can be broken into two sections, joining at the Resupply Area entrance. One side exits to a balcony in the Turbine Room, the other leads to the hole to the Intelligence room.
See also: Turbine image gallery
Strategy
External links
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