Itemtest
Itemtest | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Indoor |
Map Items | |
None | |
Map Overview | |
“ | How's that bullet feel? Feel good? Huh? Huh....?
Click to listen
— The Sniper conducting a survey on his newly crafted items.
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” |
Item Test is a testing map released with the Australian Christmas update. It appears as a modified version of the BLU team's spawn room from the Control Point map Gorge.
The map allows modellers to easily test their creations in a controlled environment, with the option to save and load multiple configuration setups quickly.
The map consists of a resupply cabinet in the top center section of the map. To the top left hand side there is a small walkway that bends halfway through. After dying, the player respawns in a few certain locations on the map.
Update history
December 17, 2010 Patch (Australian Christmas)
- The map was added to the game.
April 14, 2011 Patch (Hatless Update)
- The map's filename was changed from
item_test
toitemtest
.
Functionality
The console command "itemtest
" will display the item testing menu, containing controls for the addition of custom models. Up to 4 items can be equipped on each class.
The testing menu also includes functions to spawn and manipulate multiple bots with varying behaviours (such as running, crouching, etc). A second command "itemtest_botcontrols
" pulls up a smaller HUD menu with options to alter bot behaviour quickly without the need to bring up the full test menu, making it ideal to bind to a specified key.
The menu also allows custom configurations to be saved and loaded quickly. Configurations are stored in files with the ".itf
" extension, and by default are saved to the player's cfg
directory in /team fortress 2/tf/cfg/
.
Bugs
- When spawning bots on the server, the RED team bots are scattered in several different places throughout the map while the BLU team bots spawn in one spot.
Gallery
See also
External links
- "Back to the drawing board, genius!" – TF2 Official Blog post, January 3, 2011.
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