| “Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors.
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The Quick-Fix is a secondary weapon for the Medic that currently only exists in Team Fortress 2 Beta. It uses the Medi Gun model.
This weapon sports a 50% faster heal and ÜberCharge build rate, but lacks the ability to overheal patients. When the ÜberCharge is deployed, the patient will be healed at triple the healing rate, and both they and the Medic will be immune to effects such as knockback, stun and slow. Additionally, should the Medic train the weapon on a faster ally, they will be able to match their speed for as long as the medicinal beam is connected.
Since the item is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Healing and function times
Healing and function times
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Healing
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Healing (in combat)
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100%
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36 / s (108 / s)
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Healing (out of combat)
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300%
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108 / s (324 / s)
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Function times
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Effect duration
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8 s
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Charge fill speed
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3.75% / s (1.875% / s)
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Maximum charge time
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24 s (48 s)
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Values are approximate and determined by community testing.
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The healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 36 health per second. From 10 to 15 seconds, this rate increases linearly from 36 up to a maximum of 108 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
If more than one Medic is healing the target, each Medic's build time is divided by a factor of the number of Medics healing that target. [2]
Related Achievements
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Update history
December 23, 2010 Patch
- [Undocumented] Added stats for Quick-Fix
February 11, 2011 Patch (Beta)
- The Quick-Fix, a new Medi Gun has been added
- Heal rate increased 50%
- ÜberCharge rate increased 50%
- Not able to overheal
- Match the speed of any faster heal target
- ÜberCharge effect: Megaheal
- Heal rate increased 3x on heal target
- Heal target and Medic immune to stun and damage forces
February 16, 2011 Patch (Beta)
- The Quick-Fix’s ÜberCharge (Megaheal) changed to allow self-damage forces (rocket jumping, etc)
March 9, 2011 Patch (Beta)
- Megaheal (the ÜberCharge) effect now also applies to the Medic
Bugs
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play until the player disconnects, much like a previously patched bug with the Kritzkrieg.
- Healing Heavies under the effect of Dalokohs Bar will not restore their health after reaching the default 300 HP.
- When healing a Scout in the spawn room, should the Scout change class, the speed boost will still apply.
- Healing certain classes with additional speed benefits will not bestow them to the Medic, such as with a Pyro using the The Gas Jockey's Gear item set, or a Demoman with the Eyelander storing 3 or more heads.
Triva
- In the Meet the Director comic, the Medic is seen holding a weapon that resembles neither the Medi Gun or the Kritzkrieg, thus possibly being a model for the Quick-Fix.
Gallery
Medic |
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| Weapons |
Primary | | | Secondary | | | Melee |
Bonesaw ( Frying Pan, Saxxy, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Ubersaw · Vita-Saw · Amputator · Solemn Vow | | | | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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