Gullywash

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Revision as of 14:15, 29 October 2011 by Zxcllvbyjuj (talk | contribs) (Notes)
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Gullywash
300px
Basic Information
Developer(s): Unknown
Map Info
Environment: Desert
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Gullywash overview.png
ARE YOU MAN ENOUGH TO OWN LAND ON GULLYWASH? Expensive, but worth it. Your boss will re-evaluate you once he sees your new adress. Women will think you are a real man because they will see you live there. They will be to afraid to visit so you have to date with them elsewhere. Everyone will think you are great.
Gullywash description

Gullywash is a standard control point map. Set in a desert environment, the map features the RED and BLU teams fighting for control of the only source of water in the area. To win, a team must capture all five control points.

This map is commonly used for competitive 6v6 matches in ETF2L, AsiaFortress, ESEA and ozfortress competitions. Other maps include Badlands, Granary, Gravel Pit, Freight and the unofficial map Obscure.

Locations

Control Point 3

The control point consists of a balcony that is connected to a bridge, and a valley underneath.

  • Entrances: Each team has 2 paths to the bridge. One entrance leads to the balcony on the far side of the bridge to the opposing team. Each team also has an access route to the valley to the right of the bridge.
  • Ramps: There are two ramps either side of the area with lead up to the raised balconies from the valley below.
  • Cover: There are boxes located on each of the balconies, to the left of the main balcony entrance. These provide cover from enemy fire.
  • Capture Point: The capture point itself is raised off the ground and only accessible by Scout, Soldier and Demoman. However the capture zone extends past this raised area, so all classes can capture it. The raised point gives a good height advantage for defending.
Overview of the map.(Large file)

Control Points 2 & 4

The second capture point is located in an open area, surrounded by many high vantage points. The capture zone for the point is split over two levels, with one at ground level and another at the same level as the high balconies surrounding the area.

  • Entrances From Control Point 3: There are two entrances from capture point 3, the main balcony entrance leads to an open area with the capture point at the far side. The entrance from the valley exits to the right of the point (for defenders).
  • Capture Point: The split level control point has a ramp on the right (for attackers) to access the higher level. The higher level also has a capture zone, so attackers can capture and have an offensive advantage over defenders on ground level.
  • Balcony: Located to the left (for attackers) of the capture point there is a raised balcony, allowing defenders to cover the capture point. This balcony is accessible from the higher level of the capture point structure.

Control Points 1 & 5

The final control points are located inside the complexes at either end of the map. The layout of the final point is similar to that of Badlands.

  • Entrances From Control Point 2 & 4: There are three paths to the final control point from the second or forth control point. Two entrances are on the ground level, and lead into a lobby area before the room housing the final capture point. The other route goes down the side to the final control point, acting as a flanking route.
  • Lobby: The two ground level routes access a lobby area before the final room. This lobby area has 3 entrances into the final room, two raised and one at ground level. All the entrances to the final room from the lobby area are located at the far end of the room from the capture point.
  • Flanking Route: The route from the raised balcony enters the final room on the right side (for defenders). The entrance itself is a ramp that leads to the ground level. This flanking route also provides access to an underground area.
  • Undergound Area: Under the final room there is an underground section, it has exits on the flanking route and directly behind the final capture point.

Control Point Timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
3 .800
×2
2 .533
×3
2 .073
×4
1 .824
Control Point 2 and 4 ×1
16 .000
×2
10 .667
×3
8 .727
×4
7 .680
Control Point 3 ×1
19 .000
×2
12 .667
×3
10 .364
×4
9 .120


Screenshots

Easter Eggs

Hats

Weapons

  • A bottle of Jarate can be found outside RED first spawn, outside the window on the side path to the right.
  • There are two sticky models in the map, which can be moved around. One was a scrapped Scottish Resistance model, while the other is the type used by the Sticky Jumper (which was originally a scrapped Scottish Resistance model as well).

Rubber Ducks and a Frog

  • The first Rubber Ducky is under the water tank on next to BLU Control Point 4(2). It is possible to move this duck around with weapons.
  • A group of three Rubber Duckies can be seen behind a window to the left of BLU first spawn, right next to the Professional's Panama.
  • There are Rubber Duckies hidden in the vents in the ceiling of both final points.
  • There is a slightly opened window on the RED side of the middle point where a duck can be seen sitting on a box.
  • High above the balcony at the second point on RED, there is a Rubber Ducky sitting on a box near a small ladder
  • The Frog can be found at the base of the waterfall outside RED first spawn, however, it can only be seen using noclip.


Update history

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added Gullywash to the game.

Notes

  • Gullywash is particularly similar to Badlands in both appearance and layout.
  • You can still Cap Point 3 when not on it, you just need to be relatively close to it.

Additional links