Gorge (Capture the Flag)

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Gorge (Capture the Flag)
Ctf gorge.jpg
Basic Information
Map type: Mannpower
File name: ctf_gorge
Released: December 22, 2014 Patch
(Smissmas 2014)
Variants: 5Gorge, Attack/Defend and Halloween
Developer(s): Valve
Map Info
Environment: Alpine, industrial
Setting: Daylight, sunny
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×2  •  Mediumhealth.png ×11
Ammoico.png Ammo Boxes: Mediumammo.png ×10   •  
Largeammo.png ×4
Map Overview
Gorge (Capture the Flag) overview.png
Are you freakin' kidding me?!
The Scout on hearing Gorge has Powerups

Gorge (Capture the Flag) is a Mannpower map added in the Smissmas 2014 update. It is a shortened version of Gorge, with a missing middle area. Certain control points around the map are missing, and there are briefcases at each team's spawn replacing their last points. Certain areas and map boundaries are changed significantly to allow bettered use of the Grappling Hook.

Locations

Intelligence Platform

  • Spawning Rooms: Behind the Intelligence is the respective team's spawn room. There are three entrances into the spawn room: One in the right of the center containers, and one on both sides of the walls.
  • Supply Shack: A small shack-like structure rests to the left of the Intelligence. The structure has a ladder onto the roof, and the inside houses a medium health kit and large ammo kit.

Drainage Ditches

On both sides of the map are drainage ditches between the main center structure, and the structure guarding the outside Intelligence Platform. The surrounding area has multiple possible paths on both foot and by Grappling Hook.

  • Forward Structure: A building lays in front of the Intelligence Platform. From here there are multiple ways through it and around it, all of which can be used to the player's advantage.
  • Interior: The interior is small, yet has multiple entrances around it. It can be used for bring the fight to a close quarters environment or to sneak by.
  • Roof: Rooftop access is achieved through the Grappling Hook. Snipers can use the roof to their advantage, and other players can use the roof to quickly get past the building.
  • Pathways: There are two concrete pathways through the ditch. One is on the side, and the other is on the bridge in the center. Both have the possibility of spawning a Powerup.

Central Facility

The Central Facility is a two floor structure littered with Powerups. Both teams cannot grapple over the building and must pass through the interior to get to the other side.

  • Entrances: On both sides of the main facility are two entryways, one on the right, and a dual entrance on the left.
  • Stairways: On the sides and center hallways, there are stairways to the upper floor. The hallways and stairs may also have Powerups on them.
  • Central Area: The room where the RED and BLU sides cross. The room is filled with possible Powerup spawns on the lower floor, and upper catwalks. There are also side rooms on the second floor containing medium health and ammo kits that can only be accessed by Grappling Hook.

Strategy

Main article: Community Gorge (Capture the Flag) strategy

Update history

December 22, 2014 Patch (Smissmas 2014)

  • Added ctf_gorge to the game.

December 23, 2014 Patch

  • Updated ctf_gorge to fix lighting issues.

January 7, 2015 Patch

  • Added enemy team func_nobuild volumes to the capture zone areas in ctf_gorge to prevent spawn-camping sentries.
  • Fixed players being able to get outside of the map.
  • Opened access to the flat rooftop by the capture zone area.

February 11, 2015 Patch #1

  • Reduced capture trigger size to match capture area on CTF_Gorge.

October 28, 2015 Patch (Scream Fortress 2015)

  • No longer in Beta.

October 1, 2020 Patch (Scream Fortress 2020)

  • Flag return time increased from 15 to 30 seconds.

See also