Boston Basher
“ | Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Boston Basher publicity blurb
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The Boston Basher is a community-created melee weapon for the Scout. It is a bloodstained, spiked wooden club reinforced with metal bands.
This weapon deals the same base damage as the stock Bat. However, enemies struck also bleed for 5 seconds. A missed swing causes the Scout to hit himself by accident, dealing 18 damage as well as the full duration of bleeding. The self-damage is not applied if the swing hits anything aside from empty air (enemies, teammates, walls, floors, props, etc). Missing with a critical swing plays the Critical hit sound effect, but the self-damage is unchanged. While invulnerable, a missed swing causes no self-damage.
The self-damage of the Boston Basher can serve as a means of quickly charging up a Medic's ÜberCharge. In addition, self-hits apply knockback to the Scout, and, if correctly timed, can provide the Scout with what is effectively an additional midair jump. This jump can be used to reach locations normally out of reach, set up ambushes, and make escapes not normally possible.
The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (mini-crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Sandman | Tribalman's Shiv | Boston Basher | ||
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Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Boston Basher | Reclaimed Metal | Sun-on-a-Stick | ||
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Strange variant
[expand]Strange variant information |
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Update history
- The Boston Basher was added to the game.
- The Boston Basher was added to the Mann Co. Store, became craftable, and included in random drops.
- The Boston Basher was given a unique kill icon.
- Fixed the Boston Basher's melee attack not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The Boston Basher was added to the crafting blueprint for the Sun-on-a-Stick.
- Added community contributed response rules to the Boston Basher.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] Added Collector's quality.
- Updated sounds for the Boston Basher. The weapon now uses the Killing Gloves of Boxing's firing sound.
- [Undocumented] Updated firing sounds for the Boston Basher.
Bugs
- When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]
Trivia
- Unlike the Axtinguisher and the Ubersaw, the Boston Basher did not receive a censored version that removes the blood.
Gallery
See also
References
- Jump up ↑ src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741 Retrieved 1 March 2025
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