Pigophone
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Basic Information
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Developer(s): |
Unknown
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Map Info
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Environment: |
Dev Textures
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Setting: |
Day
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Map Items
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None
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cp_game_entities is an example map that comes with the Source SDK. It shows the minimum needed entity setup for a functioning Control Point map.
The map is one room with 5 control points. At the start of the game, BLU and RED spawn on either side of the map. 2 control points are owned by each team, with the control in the middle neutral. For each control point, a sliding door, which are usually found at the entrances/exits of spawn rooms, exists, demonstrating that spawn rooms can be changed as control points are captured.
For more complex control point map making, see Creating a Capture Point at the Valve Developer Community.
Control Point Timing
Control points 1 & 5
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×1
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×2
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×3
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×4
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Control points 2 & 4
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×1
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×2
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×3
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×4
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Control point 3
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×1
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×2
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×3
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×4
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×5
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Install Instructions
- Install the Source SDK, and then run Hammer.
- Open cp_game_entities.vmf from "%program files%\Steam\steamapps\%steamname%\sourcesdk_content\tf\mapsrc".
- Run the map (F9).
Gallery
External links