User:Upgrade/Toolbox/5

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Animations (Headshot)

Note: Triggering these animations will result in a unique death scream by the class

Class Death Animation
Scout Stiffens up, arms at side. Falls backwards.
Soldier Straightens up slowly, helmet wobbles. Falls backwards.
Pyro Violent backflip
Demoman Legs together, hands protecting crotch
Heavy Cowering, hunched over
Engineer Spins before collapsing.
Medic Cowering, arms raised in surrender
Sniper Arms raised in surrender
Spy Facepalming

www.youtube.com/watch?v=J89IADCVikA

Animations (Backstab)

Note: Triggering these animations will result in a unique death scream by the class

Class Death Animation
Scout Hunched over, sucking his thumb
Soldier Cowering, arms raised defensively
Pyro Tapping foot, disappointed
Demoman Legs together, hands protecting crotch
Heavy Cowering, hunched over
Engineer Cowering, hands raised in surrender
Medic Cowering, arms raised in surrender
Sniper Arms raised in surrender
Spy Facepalming

http://www.youtube.com/watch?v=4kigNTSqQnA

Animations

Headshot

Main article: Headshot

Dealing a fatal Headshot with any of the Sniper Rifles or the Ambassador will have a 1 in 4 chance of playing a unique death animation by the killed player. See Headshot for more details.

Backstab

Main article: Backstab

Dealing a backstab with any of the Spy's knives will have a 1 in 4 chance of playing a unique death animation by the killed player. See Backstab for more details.

Melee weapons

Melee weapons have a special mechanic in which they only deal damage after the swinging animation is complete. To view the animation itself, please visit the respective weapon page demonstration video.

Note: The majority of multi-class weapons possess no unique critical swing animations except where noted below. These include the Frying Pan, Conscientious Objector, Freedom Staff, and Saxxy.

Class Weapon Critical Swing Animation
Leaderboard class scout.png Scout Bat
Holy Mackerel
Unarmed Combat
Sandman
Boston Basher
Three-Rune Blade
Sun-on-a-Stick
Fan O'War
Atomizer
Wrap Assassin
Downward left-right swing
Leaderboard class soldier.png Soldier Shovel
Equalizer
Pain Train
Half-Zatoichi
Disciplinary Action
Market Gardener
Escape Plan
Backhand swing
Leaderboard class pyro.png Pyro Fire Axe
Axtinguisher
Postal Pummeler
Homewrecker
Maul
Powerjack
Back Scratcher
Sharpened Volcano Fragment
Third Degree
Lollichop
Neon Annihilator
Right-left swing
Leaderboard class demoman.png Demoman Bottle
Frying Pan
Conscientious Objector
Freedom Staff
Saxxy
Claidheamh Mòr
Eyelander
Horseless Headless Horsemann's Headtaker
Nessie's Nine Iron
Half-Zatoichi
Pain Train
Persian Persuader
Scotsman's Skullcutter
Ullapool Caber
Sharp downward swing
Leaderboard class heavy.png Heavy Fists
Apoco-Fists
Killing Gloves of Boxing
Gloves of Running Urgently
Warrior's Spirit
Fists of Steel
Eviction Notice
Holiday Punch
Right uppercut
Leaderboard class engineer.png Engineer Wrench
Golden Wrench
Southern Hospitality
Jag
Eureka Effect
Right-left swing
Gunslinger Sharp downward punch
Leaderboard class medic.png Medic Bonesaw
Übersaw
Vita-Saw
Amputator
Solemn Vow
Sharp forward thrust
Leaderboard class sniper.png Sniper Kukri
Tribalman's Shiv
Bushwacka
Shahanshah
Two-handed downward swing
Leaderboard class spy.png Spy Knife
Sharp Dresser
Black Rose
Your Eternal Reward
Wanga Prick
Conniver's Kunai
Big Earner
Spy-Cicle
Hand raises with knife pointed down at victim's back.
Downward stab.


Upgrade/Toolbox
Meet the Pyro Titlecard
Video Info
Released: June 27th, 2012
Run time: 2:32

Meet the Pyro video transcript

Gallery

See also

References


The Red-Tape Recorder is a Sapper replacement for the Spy. It is a reel-to-reel tape recorder with three Chinese characters ("反炮塔") on the front printed on a worn, white label. In English, these characters can be translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)". It also features two clamps that are deployed when used. The sole function of the Red-Tape Recorder is to destroy an Engineer's buildings. Should the player select the weapon and stand near an enemy structure, they will be able to see a white outline of the Red-Tape Recorder on the building, indicating that it is in range and can be sapped. Additionally, the tape reels will spin counter-clockwise. Pressing the primary fire key, default MOUSE1, will attach the weapon. Instead of damaging an enemy's buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large ammo pickup. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level. A sapped building will cease to function; Sentry Guns will not fire, Dispensers will not heal or dispense ammo and Teleporters will not teleport. When applied to buildings, the Recorder will produce electrical sparks and one of five different sounds ranging from an electrical pulsation to sped-up voice clips. When the Red-Tape Recorder is attached to one end of a Teleporter, another is automatically placed on the other end of the Teleporter, if it exists. If the Spy is disguised, the disguise class will play a distinct, unique animation of placing the device on the building. Unlike the Spy's other weapons, using a Recorder will not cause him to lose his disguise. For each building the Spy player places a Recorder upon, a small window in their HUD will appear showing both the remaining health of the building sapped and the health of the Recorder on that building. Once the building is being sapped, the Engineer owner will be alerted to it in his HUD, and will automatically play a voice clip alerting nearby players of the building's predicament. Engineers can remove a Recorder with two hits from their melee weapon. When a Recorder is attacked, the Spy player will be notified by a similar alert in their HUD. If an Engineer removes a Recorder from a Teleporter, the Sapper at the other end is also removed. If another Engineer strikes the Recorder first, he can get an assist for the Recorder kill, and a Medic healing an Engineer can also score an assist in this way. Pyros equipped with the Homewrecker or the Maul can also destroy Recorders in one hit if they happen upon them. Enemies focused on removing Recorders may leave themselves open to a backstab or headshot, allowing the Spy or a teammate to distract and dispose of enemies in addition to the building in question. The Red-Tape Recorder has infinite ammunition and no discernible "cooldown" time; Recorders can be placed on a building faster than an Engineer can remove them, which guarantees the building will be destroyed if the Spy is not dealt with. This tactic takes significantly longer than with the default Sapper to ensure a building's destruction and seldom works if there are multiple players around. The Recorder breaks into four metal fragments upon removal. The fragments can then be picked up, each piece giving 3 metal. Sapped Sentry Guns only take half of the damage from the Spy who applied the Recorder: for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this. This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012. The Red-Tape Recorder was later contributed to the Steam Workshop, at Valve's request.