Difference between revisions of "Pyro"

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{{Quotation|'''The Pyro''' on just about anything|Mpphhh mphh mph mphhhh mphhh mhh!|sound=Pyro_specialcompleted01.wav}}
 
{{Quotation|'''The Pyro''' on just about anything|Mpphhh mphh mph mphhhh mphhh mhh!|sound=Pyro_specialcompleted01.wav}}
  
The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. The Pyro specializes in fighting enemies at close range using a homemade [[Flamethrower]]. Enemies set on [[fire]] suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard. The Pyro wears an asbestos-lined suit that provides protection from the [[Fire|afterburn]] of other Pyros.  
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The '''Pyro''' is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. The Pyro specializes in fighting enemies at close range using a homemade [[Flamethrower]]. Enemies set on [[fire]] suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard. The Pyro wears an asbestos-lined suit that provides protection from the [[Fire|afterburn]] of other Pyros. As shown in [[Meet The Pyro]], he appears to be insane and delusional. He seems to think that his enemies
 
+
are friends.
 
Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s [[compression blast]], for example, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an [[ÜberCharge]].  
 
Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s [[compression blast]], for example, can reflect enemy [[projectiles]], extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an [[ÜberCharge]].  
  

Revision as of 19:09, 27 June 2012

Pyro
Pyro.png
https://wiki.teamfortress.com/w/images/4/42/Pyro_RED_3D.jpg?1702810678.360463365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/52/Pyro_BLU_3D.jpg?1702810870.0221953365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/8/8b/Pyro_%C3%9CberCharged_RED_3D.jpg?1702811167.1218253365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/51/Pyro_%C3%9CberCharged_BLU_3D.jpg?1702811029.328983365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21
Pyro.png
Basic Information
Icon: Leaderboard class pyro.png
Type: Offensive
Health: 175 /Medic emblem RED.png260
Speed: 100%
110% with the Gas Jockey's Gear
Meet the Pyro
PyroVidSplash.png
Mpphhh mphh mph mphhhh mphhh mhh!
The Pyro on just about anything

The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. The Pyro specializes in fighting enemies at close range using a homemade Flamethrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing, taking alternate routes to catch opponents off-guard. The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros. As shown in Meet The Pyro, he appears to be insane and delusional. He seems to think that his enemies are friends. Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s compression blast, for example, can reflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge.

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flame can nullify the Spy’s Cloak and disguise. Additionally, the Pyro can use the Homewrecker to protect an Engineer’s buildings from enemy Spies or use the Detonator to jump to normally unreachable places.

The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.

The Pyro is voiced by Dennis Bateman.

Bio

Basic strategy

Main articles: Pyro tips, Pyro strategy
Pyroava.jpg
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage, however be sure that the nozzle of the Flamethrower isn't visible from around the corner.
  • Don't approach enemies head-on; they will notice you and use your short range to their advantage.
  • Approaching enemies from the back is usually a much safer and stronger route to attack. This is an especially effective method when employed with the Backburner.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • You can often set enemies on fire and retreat, leaving them to die from the afterburn.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

The Flamethrower, Backburner, Degreaser, Phlogistinator, Flare Gun, and Detonator deal no damage when fired underwater, instead producing harmless bubbles. The aforementioned weapons will deal damage if fired from above water at an enemy that is only partially immersed in water; however, the water will immediately extinguish the ensuing afterburn.


Primary

Fire damage is determined by particle range from Flamethrower.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Flame Thrower
Stock
Flame Thrower
Killicon flame thrower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:

8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.

Nostromo Napalmer
Promotional
Nostromo Napalmer
Killicon nostromo napalmer.png
Backburner
Unlock
Backburner
Killicon backburner.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:

8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Guarantees Critical hits when attacking from behind.
Pictogram minus.png Airblasts cost 150% more ammo to fire (50 instead of 20).
Pictogram minus.png No random critical hits.

Degreaser
Craft
Degreaser
Killicon degreaser.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:

1 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 25 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png +60% faster switch-to speed.
Pictogram plus.png +30% faster switch-from speed.
Pictogram minus.png Airblasts cost 25% more ammo to fire (25 instead of 20).
Pictogram minus.png Deals 66% less afterburn damage.

Phlogistinator
Craft
Phlogistinator
Killicon phlogistinator.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:

8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png Upon dealing 300 fire damage, secondary fire initiates 'Mmmph', which gives guaranteed Critical hits over a short period of time. No damage and knockback is taken during the taunt.
Pictogram minus.png Cannot fire blasts of compressed air.
Pictogram minus.png No random critical hits.

Rainblower
Craft
Rainblower
Killicon rainblower.png 200 N/A Base (Max): 153.5 / sec.

Crit (Max): 460.5 / sec.

Afterburn:

8 / sec. × 10 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Afterburn reduces Medi Gun healing and shield resists by 20%.
Pictogram plus.png On Equip: Visit Pyroland.
Pictogram minus.png Only visible in Pyroland.

Dragon's Fury
Contract
Dragon's Fury
Killicon dragon's fury.png 40 N/A

Against unignited enemies:
Base: 25
Crit: 75

Against ignited enemies:
Base: 75
Crit: 225

Afterburn:

8 / sec. × 2 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 5 ammo per blast. All deflected projectiles will inflict Mini-Crit damage.
Pictogram info.png A single-shot flamethrower that launches a fast moving projectile that briefly ignites enemies.
Pictogram info.png Uses a shared pressure tank for Primary Fire and Alt-Fire.
Pictogram plus.png Extinguishing allies will heal you +20 HP.
Pictogram plus.png Deals 300% damage to burning players.
Pictogram info.png Bonus damage against a burning target requires the fireball's center to make contact with the target's hitbox.
Pictogram plus.png +50% repressurization rate on hit.
Pictogram minus.png -50% repressurization rate on Alt-Fire.
Pictogram minus.png No random critical hits.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Flare Gun
Unlock
Flare Gun
Killicon flare gun.png 1 16 Base: 30

Crit: 90

Afterburn:

8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Critical damage on burning targets.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).

Detonator
Craft
Detonator
Killicon detonator.png 1 16 Base: 23

Crit: 68

Afterburn:

8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png Alt-fire: detonates flare in flight, creating a small explosion which ignites nearby players, but does less damage than a normal hit. The knockback can be used to flare jump.
Pictogram info.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram info.png On detonation flare destroys enemy sticky bombs.
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png 50% explosion self-damage vulnerability on user.
Pictogram minus.png 25% damage penalty.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png 20% faster weapon switch-to speed.

Pictogram plus.png 15% faster weapon switch-from speed.
Pictogram plus.png Mini-crits targets that are blast jumping, knocked back, launched by a Thermal Thruster stomp, or using the grapple hook.

Pictogram info.png Mini-crits only take affect within 5 seconds of deploying this weapon.

Pictogram minus.png Has 34% smaller clip size.

Manmelter
Craft
Manmelter
Killicon manmelter.png 1 Base: 30

Crit: 90

Afterburn:

8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png No extra damage on burning targets.
Pictogram info.png Alt-fire: extinguishes teammates. Doing so gives 1 guaranteed crit per teammate extinguished (can hold up to 35).
Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Extinguishing teammates will heal you +20 HP.
Pictogram plus.png Does not require ammo.
Pictogram plus.png +50% projectile speed.
Pictogram plus.png Can be fired into water to damage enemies (no afterburn will be applied).
Pictogram minus.png Does not get random Critical hits.

Scorch Shot
Craft
Scorch Shot
Killicon scorch shot.png 1 16 Base: 20

Crit: 60

Afterburn:

8 / sec. × 7.5 secs.
Pictogram info.png On hit: ignites enemy.

Pictogram info.png This weapon will reload automatically when not active.
Pictogram plus.png Flare knocks back target on hit and ignites enemy in a small radius.
Pictogram plus.png Guarantees Mini-Crit damage and increased knockback on burning targets.
Pictogram plus.png Flare can be used to destroy stickybombs.
Pictogram plus.png Flare falls to the ground after directly hitting an enemy, lying there for a little while, potentially igniting those who touch it.
Pictogram minus.png -35% damage penalty.
Pictogram minus.png -35% self damage force penalty.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.

Thermal Thruster
Contract
Thermal Thruster
Killicon mantreads.png 2 N/A Pictogram plus.png Pushes nearby enemies away upon landing.

Pictogram plus.png Deals 3x the fall damage to an enemy you land on.
Pictogram plus.png Extinguish teammates at the beginning of your launch.
Pictogram plus.png Fall damage is decreased when a charge is used.
Pictogram info.png Has a 15 second recharge for each launch.
Pictogram minus.png 0.8 second locked holster penalty.
Pictogram minus.png 30% knockback from all damage sources when a charge is used.

Gas Passer
Contract
Gas Passer
Killicon flame thrower.png 1 N/A Pictogram plus.png Creates a horrific visible gas that coats enemies with a flammable material.

Pictogram plus.png Enemies covered in gas ignite into afterburn if they take damage (even enemy Pyros!).
Pictogram plus.png Gas meter builds with damage done and/or time.
Pictogram minus.png Spawning and resupply do not affect the Gas meter.
Pictogram minus.png Gas meter starts empty.
Pictogram info.png Has a 60 second recharge if no damage is dealt.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Fire Axe
Stock
Fire Axe
Killicon fire axe.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Axtinguisher
Unlock
Axtinguisher
Killicon axtinguisher.png N/A N/A Base: 44

Crit: 131

Pictogram plus.png Mini-crits burning targets and extinguishes them.

Pictogram plus.png Damage increases based on remaining duration of afterburn.
Pictogram plus.png Killing blows on burning players grant a speed boost.
Pictogram minus.png -33% damage penalty.
Pictogram minus.png No random critical hits.
Pictogram minus.png -35% switch-from speed.

Postal Pummeler
Craft
Postal Pummeler
Killicon postal pummeler.png
Homewrecker
Craft
Homewrecker
Killicon homewrecker.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Deals double damage against enemy buildings.

Pictogram plus.png Able to remove Electro Sappers (in one hit).
Pictogram minus.png Deals 25% less damage against players.

Maul
Promotional / Craft
Maul
Killicon maul.png
Powerjack
Craft
Powerjack
Killicon powerjack.png N/A N/A Base: 65

Crit: 195

When weapon is active:
Pictogram plus.png On kill: restores 25 health points.
Pictogram plus.png +15% faster move speed on wearer when active.
Pictogram minus.png Raises damage vulnerability by 20% when active.
Back Scratcher
Craft
Back Scratcher
Killicon back scratcher.png N/A N/A Base: 82

Crit: 244

Pictogram plus.png Deals 25% more damage.

Pictogram plus.png When picking up health packs, 50% extra health is given on wearer.
Pictogram minus.png When receiving health from other sources, such as a Dispenser or Medi Gun, 75% less health is given on wearer.

Sharpened Volcano Fragment
Promotional / Craft
Sharpened Volcano Fragment
Killicon sharpened volcano fragment.png N/A N/A Base: 52

Crit: 156

Afterburn:

8 / sec. × 10 secs.
Pictogram plus.png On Hit: target is engulfed in flames.

Pictogram minus.png Deals 20% less damage.

Third Degree
Craft
Third Degree
Killicon third degree.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Damage transfers to all players connected by Medic beams.
Lollichop
Craft
Lollichop
Killicon lollichop.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On Equip: Visit Pyroland

Pictogram minus.png Only visible in Pyroland

Neon Annihilator
Promotional / Craft
Neon Annihilator
Killicon neon annihilator.png N/A N/A Base: 52

Crit: 156

Pictogram plus.png 100% critical hit vs wet players.

Pictogram plus.png Able to remove Electro Sappers (in two hits).
Pictogram minus.png -20% damage penalty vs. players.
Pictogram minus.png No random critical hits.

Hot Hand
Contract
Hot Hand
Killicon hot hand.png N/A N/A Base: 28

Crit: 84

Pictogram info.png On attack: dishes out two consecutive slaps.

Pictogram plus.png Gain a speed boost when you hit an enemy player.
Pictogram minus.png -20% damage penalty.
Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.
Pictogram info.png Kills are labelled as "SLAP-KILL" in the death-notice area.


Taunt Attack

Pyrotaunt2.PNG Associated items DescriptionKill Icon
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands.
  • Killicon hadouken.png

Item sets

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The Infernal Imp
Item icon Infernal Imp.png
Effect

No effect

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Pyroava.jpg Buffed red pyro.jpg Buffed blu pyro.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Pyro achievements

Update history

September 28, 2007 Patch
  • Fixed the Flamethrower hit detection.
  • Increased the Flamethrower damage at point blank range.

December 20, 2007 Patch

February 14, 2008 Patch

  • Added Flamethrower "sizzle" sound when the Pyro is hitting a target.

April 29, 2008 Patch (Gold Rush Update)

  • Fixed Flamethrower bug where a player flush against a wall couldn't be lit on fire from the front.

June 19, 2008 Patch (The Pyro Update)

June 20, 2008 Patch

June 23, 2008 Patch

  • Fixed another issue with the "Hot on your Heels" achievement.

July 1, 2008 Patch

  • Added back some damage falloff to the Pyro's Flamethrower. Not nearly as extreme as it was before the Pyro class pack.
  • Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.

July 8, 2008 Patch

  • Fixed flares not always being removed on impact.

July 29, 2008 Patch

August 19, 2008 Patch (A Heavy Update)

  • Added new firing sounds to The Backburner.
  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

January 28, 2009 Patch

  • Fixed Pyro model not animating in the class menu.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

February 25, 2009 Patch

March 5, 2009 Patch

  • Fixed Flamethrower loophole that resulted in the flame effect being stuck on while the Flamethrower wasn't really firing.

May 21, 2009 Patch (The Sniper vs. Spy Update)

May 26, 2009 Patch

  • Server log improvements:
    • Added "player_extinguish" event for servers to log when a Pyro extinguishes flame with the airburst.

June 8, 2009 Patch

June 23, 2009 Patch

August 13, 2009 Patch

August 31, 2009 Patch

  • Fixed the Pyro's airblast pushing Spectators in free-look mode.
  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

December 17, 2009 Patch (WAR! Update)

December 22, 2009 Patch

January 13, 2010 Patch

  • Added backstab death animation.
  • Shotgun reload for Heavy & Pyro changed to feel more appropriate now.

February 23, 2010 Patch

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-Crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

April 29, 2010 Patch (119th Update)

May 7, 2010 Patch

May 19, 2010 Patch

May 20, 2010 Patch (Second Community Contribution Update)

May 21, 2010 Patch

July 8, 2010 Patch (Engineer Update)

  • Added better feedback sound for Pyros when their Flamethrower is doing damage.

July 19, 2010 Patch

  • TF Bot Changes
    • Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level.

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

  • Fixed the Shotgun reload animations for the Pyro looping endlessly.
  • The Homewrecker is now capable of removing Sappers from both a Teleporter's entrance and exit with a single swing.

December 2, 2010 Patch

December 13, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

January 7, 2011 Patch

January 10, 2011 Patch

February 3, 2011 Patch

February 7, 2011 Patch

February 28, 2011 Patch

March 1, 2011 Patch

March 15, 2011 Patch

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added new paint styles to the Pyromancer's Mask.
  • Replaced the no-crit attribute with -25% damage on the following: The Powerjack.
  • Item changes:
    • Flare Gun Flares always crit burning targets, regardless of range.
    • Backburner
      • Removed the restriction on airblast.
      • Ammo cost increased 150% (4 blasts at full ammo).
      • Damage bonus reduced to 10% (from 15%).
  • [Undocumented] Attribute 23 (no airblast) which was previously applied to the Backburner, is no longer functional. Other attributes that previously have been removed from weapons and are no longer in use, are still functional to date (ie. attribute 49: no double jump).

April 20, 2011 Patch

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

May 10, 2011 Patch

May 12, 2011 Patch

June 3, 2011 Patch

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

July 18, 2011 Patch

July 22, 2011 Patch

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting.
  • Fixed Manmelter getting crits from Mmmph.
  • Fixed an exploit with The Phlogistinator where the effects could activate without taunting in high-lag situations.
  • [Undocumented] Jumps with the Detonator are now higher.

December 21, 2011 Patch

  • Manmelter balance tweaks:
    • Added particle effect on muzzle that appears when ready to fire
    • Increased projectile speed while maintaining the same travel arc
    • Increased extinguish range
  • Fixed a problem that would sometimes allow the Detonator projectiles to crit on burning targets.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flareguns.

February 9, 2012 Patch

March 22, 2012 Patch

April 17, 2012 Patch

  • Fixed Red team Pyros being able to grief teammates by attacking them with the flamethrower and then switching to team Spectator during the attack

April 18, 2012 Patch

May 3, 2012 Patch

  • Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro

May 10, 2012 Patch

May 17, 2012 Patch

Bugs

  • When a player is selecting a class in-game while on BLU team, the Pyro is holding a RED team Flamethrower instead of the BLU team Flamethrower.
  • If a burning player enters a spawn area and changes to Pyro, they will change classes but still be ignited for the remainder of the original duration. The Pyro will not take damage from the afterburn but will still shout, "Fire!". During this time, fire-based critical hits such as the Axtinguiser will affect the Pyro.

Trivia

  • The Pyro's voice actor, Dennis Bateman, also voices the Spy class.
  • The Pyro has the same voice for the English, German, Spanish, French and Russian versions of Team Fortress 2.
  • Three Napalm Grenades, weapons from Team Fortress Classic, appear strapped to the front of the Pyro's suit and were originally intended to be usable weapons in Team Fortress 2. However, all thrown grenades were eventually scrapped for balancing purposes.
  • Despite common belief, the tanks located on the Pyro's back are for oxygen while the gas tank is fused to the immediate Flamethrower.
  • The original BLU Pyro was Abraham Lincoln.
  • The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
  • The Pyro is playable in Killing Floor as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
  • The Pyro appears in Worms: Reloaded as part of a playable stage. Additionally, the Pyro's gas mask is a selectable hat for the player's worms.
  • The Pyro's gas mask is wearable by the Tank class of Monday Night Combat under the name "Jet Guns Are Better".
  • The Pyro, alongside the Heavy, Engineer, and Medic, is one of four Team Fortress 2-based Familiars in Template:W.

Gallery

Related merchandise

See also

References

External links