Difference between revisions of "Gun Mettle Update/fr"
(→Tweaked Weapons) |
(→Tweaked Weapons) |
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| {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead | | {{c|+|Changed:}} No longer uses secondary ammo and now uses primary ammo instead | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Healing and knockback passives are only active when weapon is deployed |
|- | |- | ||
! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} | ! style="background: ;" rowspan=2 | {{Icon item|Fan O'War|icon-size=75px}} <br /> {{item link|Fan O'War}} | ||
| {{c|+|Added:}} Now crits whenever it would normally mini-crit | | {{c|+|Added:}} Now crits whenever it would normally mini-crit | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced Damage penalty from -90% to -75% |
|- | |- | ||
! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ! style="background: ;" rowspan=4 | {{Icon item|Pretty Boy's Pocket Pistol|icon-size=75px}} <br /> {{item link|Pretty Boy's Pocket Pistol}} | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Removed +15 max health passive |
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Added up to +3 health per hit |
|- | |- | ||
− | | {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active | + | | {{c|=|Changed:}} Changed damage vulnerability from +50% fire to +20% all sources while active |
|- | |- | ||
! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] | ! style="background: #b7a2ba;" rowspan=8 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white;">{{class name|soldier}}</span>]] | ||
! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ! style="background: ;" rowspan=4 | {{Icon item|Air Strike|icon-size=75px}} <br /> {{item link|Air Strike}} | ||
− | | {{c|+|Removed}} | + | | {{c|+|Removed}} Removed clipsize penalty. |
|- | |- | ||
− | | | + | | {{c|+|Changed}} Reduced radius penalty from -15% to -10% |
|- | |- | ||
− | | | + | | {{c|+|Changed}} Reduced damage penalty from -25% to -15% |
|- | |- | ||
− | | | + | | {{c|-|Changed}} Rocket jump blast damage reduction reduced from -25% to -15% |
|- | |- | ||
! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} | ! style="background: ;" rowspan=1 | {{Icon item|Equalizer|icon-size=75px}} <br /> {{item link|Equalizer}} <br />{{Icon item|Escape Plan|icon-size=75px}} <br /> {{item link|Escape Plan}} | ||
− | | {{c|+|Changed}} | + | | {{c|+|Changed}} Changed no healing penalty to 90% less healing from Medics while active |
|- | |- | ||
! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} | ! style="background: ;" rowspan=2 | {{Icon item|Black Box|icon-size=75px}} <br /> {{item link|Black Box}} | ||
− | | {{c|+|Changed}} | + | | {{c|+|Changed}} Changed +15 health on hit to +20 health on hit per attack |
|- | |- | ||
| {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | | {{c|=|Changed:}} Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health) | ||
|- | |- | ||
!style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} | !style="background: ;" rowspan=1 | {{Icon item|Liberty Launcher|icon-size=75px}} <br /> {{item link|Liberty Launcher}} | ||
− | | {{c|+|Added:}} + | + | | {{c|+|Added:}} Now has +25% clip size |
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan= | + | ! style="background: #b7a2ba;" rowspan=12 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]] |
!style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | !style="background: ;" rowspan=1 | {{Icon item|Flare Gun|icon-size=75px}} <br /> {{item link|Flare Gun}} | ||
− | | {{c| | + | | {{c|=|Added:}} Added text to describe 100% critical hits on burning targets |
|- | |- | ||
!style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} | !style="background: ;" rowspan=4 | {{Icon item|Scorch Shot|icon-size=75px}} <br /> {{item link|Scorch Shot}} | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced damage penalty from -50% to -35% |
|- | |- | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Now has increased knock back on burning targets |
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased the blast radius from flares from 92Hu to 110Hu |
+ | |- | ||
+ | | {{c|+|Added:}} Hits and explosions always minicrit burning targets | ||
|- | |- | ||
− | |||
!style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | !style="background: ;" rowspan=6 | {{Icon item|Detonator|icon-size=75px}} <br /> {{item link|Detonator}} | ||
− | | | + | | {{c|+|Added:}} Added text to describe 100% minicrits on burning targets |
− | {{c|+|Added:}} | + | |- |
+ | | {{c|+|Changed:}} Slightly increased blast jump height when doing a Detonator jump | ||
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Increased blast radius from 92Hu to 110Hu |
|- | |- | ||
− | | {{c|+| | + | | {{c|+|Added:}} Detonated explosions now also minicrit burning targets |
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Increased damage penalty to -25% |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Increased self-damage penalty from +25% to +50% |
|- | |- | ||
− | | {{c|-|Changed:}} | + | !style="background: ;" rowspan=1 | {{Icon item|Powerjack|icon-size=75px}} <br /> {{item link|Powerjack}} |
+ | | {{c|-|Changed:}} Reduced health gained on kill from +75hp to +25hp | ||
|- | |- | ||
! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ! style="background: #b7a2ba;" rowspan=12 | {{icon class|Demoman}}<br/>[[Demoman{{if lang}}|<span style="color: white;">{{class name|demoman}}</span>]] | ||
Line 138: | Line 141: | ||
|- | |- | ||
!style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | !style="background: ;" rowspan=2 | {{Icon item|Ali Baba's Wee Booties|icon-size=75px}} <br /> {{item link|Ali Baba's Wee Booties}} {{Icon item|Bootlegger|icon-size=75px}} <br /> {{item link|Bootlegger}} | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Added +10% movement speed bonus |
|- | |- | ||
− | | {{c|=|Changed:}} | + | | {{c|=|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill |
|- | |- | ||
!style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | !style="background: ;" rowspan=1 | {{Icon item|Claidheamh Mòr|icon-size=75px}} <br /> {{item link|Claidheamh Mòr}} | ||
− | | {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill | + | | {{c|+|Changed:}} Changed 25 charge on charge kill to 25 charge on melee kill |
|- | |- | ||
!style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} | !style="background: ;" rowspan=1 | {{Icon item|Loch-n-Load|icon-size=75px}} <br /> {{item link|Loch-n-Load}} | ||
− | | {{c|=|Changed:}} | + | | {{c|=|Changed:}} Changed +20% damage bonus to +20% damage against buildings |
|- | |- | ||
!style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | !style="background: ;" rowspan=2 | {{Icon item|Iron Bomber|icon-size=75px}} <br /> {{item link|Iron Bomber}} | ||
− | | {{c| | + | | {{c|+|Changed:}} Removed damage penalty on self-detonate |
|- | |- | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced radius penalty from -20% to -15% |
|- | |- | ||
!style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | !style="background: ;" rowspan=1 | {{Icon item|Quickiebomb Launcher|icon-size=75px}} <br /> {{item link|Quickiebomb Launcher}} | ||
Line 157: | Line 160: | ||
|- | |- | ||
!style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | !style="background: ;" rowspan=2 | {{Icon item|Ullapool Caber|icon-size=75px}} <br /> {{item link|Ullapool Caber}} | ||
− | | {{c|+|Changed:}} | + | | {{c|+|Changed:}} Reduced explosion base damage from 100 to 75 |
|- | |- | ||
| {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | | {{c|-|Changed:}} Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | ||
Line 163: | Line 166: | ||
− | ! style="background: #b7a2ba;" rowspan= | + | ! style="background: #b7a2ba;" rowspan=17 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]] |
! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ! style="background: ;" rowspan=5 | {{Icon item|Gunslinger|icon-size=75px}} <br /> {{item link|Gunslinger}} | ||
− | | {{c|+|Added:}} | + | | {{c|+|Added:}} Mini Sentries can now be repaired |
|- | |- | ||
− | | {{c|+|Changed:}} Mini | + | | {{c|+|Changed:}} Mini Sentries can now be wrench construction boosted |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Mini Sentry base build speed decreased. Mini Sentries that are wrench boosted build slightly faster than previously. |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Mini Sentries start at 50% health on construction and gain health during construction instead of starting at 100% |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Metal gibs from destroyed Mini Sentries no longer grant any metal. |
|- | |- | ||
!style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | !style="background: ;" rowspan=1 | {{Icon item|Pomson 6000|icon-size=75px}} <br /> {{item link|Pomson 6000}} | ||
| {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | | {{c|-|Changed:}} Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
+ | | {{c|+|Changed:}} Decreased cost of long range building pick up from 130 metal to 100 metal | ||
|- | |- | ||
!style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | !style="background: ;" rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}}Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active |
|- | |- | ||
− | | {{c|-|Changed:}} | + | | {{c|-|Changed:}} Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) |
|- | |- | ||
! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} | ! style="background: ;" rowspan=3 | {{Icon item|Jag|icon-size=75px}} <br /> {{item link|Jag}} | ||
Line 200: | Line 206: | ||
| Construction hit speed boost decreased by 50% | | Construction hit speed boost decreased by 50% | ||
|- | |- | ||
− | | 50% less metal from pickups and | + | | 50% less metal from pickups and dispensers |
|- | |- | ||
! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ! style="background: #b7a2ba;" rowspan=6 | {{icon class|Medic}}<br/>[[Medic{{if lang}}|<span style="color: white;">{{class name|medic}}</span>]] | ||
!style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | !style="background: ;" rowspan=5 | {{Icon item|Vaccinator|icon-size=75px}} <br /> {{item link|Vaccinator}} | ||
− | | {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of | + | | {{c|=|Added:}} Vaccinator Uber deploys now always take exactly 1 bar of Ubercharge. |
|- | |- | ||
− | | {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the | + | | {{c|+|Added:}} Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. |
|- | |- | ||
| {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | | {{c|-|Changed:}} Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | ||
Line 217: | Line 223: | ||
| {{c|-|Added:}} Added 10% attack speed penalty | | {{c|-|Added:}} Added 10% attack speed penalty | ||
|- | |- | ||
− | ! style="background: #b7a2ba;" rowspan= | + | ! style="background: #b7a2ba;" rowspan=8 | {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}</span>]] |
! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ! style="background: ;" rowspan=1 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}} | ||
| {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | | {{c|+|Added:}} Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
Line 231: | Line 237: | ||
|- | |- | ||
| {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | | {{c|+|Changed:}} Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | ||
+ | |- | ||
+ | !style="background: ;" rowspan=1 | {{Icon item|Cozy Camper|icon-size=75px}} <br /> {{item link|Cozy Camper}} | ||
+ | | {{c|+|Changed:}} Removed increased damage taken penalty | ||
|- | |- | ||
! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} | ! style="background: ;" rowspan=1 | {{Icon item|Bushwacka|icon-size=75px}} <br /> {{item link|Bushwacka}} | ||
Line 267: | Line 276: | ||
! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ! style="background: #b7a2ba;" rowspan=18 | {{icon class|Spy}}<br/>[[Spy{{if lang}}|<span style="color: white;">{{class name|spy}}</span>]] | ||
! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ! style="background: ;" rowspan=3 | {{Icon item|Spy-cicle|icon-size=75px}} <br /> {{item link|Spy-cicle}} | ||
− | | {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and | + | | {{c|+|Changed:}} Changed fire immunity for 3 seconds to fire immunity for 1 second and 10 seconds of afterburn immunity |
|- | |- | ||
| {{c|-|Changed:}} Removed silent killer attribute | | {{c|-|Changed:}} Removed silent killer attribute | ||
Line 287: | Line 296: | ||
|- | |- | ||
! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | ! style="background: ;" rowspan=1 | {{Icon item|Cloak and Dagger|icon-size=75px}} <br /> {{item link|Cloak and Dagger}} | ||
− | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock | + | | {{c|+|Added:}} Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock invis watch on ammo pick up |
|- | |- | ||
! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ! style="background: ;" rowspan=9 | {{Icon item|Dead Ringer|icon-size=75px}} <br /> {{item link|Dead Ringer}} | ||
Line 294: | Line 303: | ||
| {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | | {{c|=|Changed:}} Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | ||
|- | |- | ||
− | | {{c| | + | | {{c|-|Changed:}} Decreased cloak regen rate from +80% to +50% |
|- | |- | ||
| {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost | | {{c|+|Changed:}} When Feign Death is triggered, the Spy receives a 3 second speed boost |
Revision as of 11:39, 4 July 2015
![]() | « Vous êtes tout petits ! C’est marrant ! » Cet article est une ébauche. En tant que tel, il est incomplet. Vous pouvez aider l'équipe du Team Fortress Wiki en l'améliorant. |
Cet article traite du contenu sorti lors de la mise à jour. Pour le patch en lui-même, voir Patch du 2 juillet 2015.
La Gun Mettle Update est une mise à jour majeure qui introduit de nouveaux skins pour les armes, 4 nouvelles cartes, et 3 nouvelles railleries. Elle inclut aussi la Campagne Gun Mettle, un événement de trois mois autorisant les joueurs à compléter skill-based challenges pour débloquer des armes uniques en leurs genres et des cases d'armes exclusives. Les joueurs doivent acheter le Pass pour la Campagne Gun Mettle pour participer à l'évènement.
Sommaire
Ajouts
Cartes
Nom | Image | Mode de jeu | Nom du Fichier |
---|---|---|---|
Borneo | ![]() |
Charge Utile![]() |
pl_borneo
|
PowerHouse | 160px | Point de Contrôle![]() |
cp_powerhouse
|
Snowplow | ![]() |
Point de Contrôle![]() |
cp_snowplow
|
Suijin | ![]() |
Roi de la Colline![]() |
koth_suijin
|
Railleries
![]() Heavy |
![]() |
Pose Prolétaire |
![]() Spy |
![]() |
Box Trot |
![]() Toutes |
![]() |
Kazotsky Kick |
Tweaked Weapons
Classe | Arme | Changements |
---|---|---|
![]() Scout |
![]() Exploseur de Tête d'Ange |
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![]() Arrêt-court |
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![]() Évent-taille |
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![]() Pistolet de Poche du Beau Gosse |
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![]() Soldier |
![]() Frappe aérienne |
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![]() Equalizer ![]() Plan d'Évasion |
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![]() Boîte Noire |
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![]() Libérateur |
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![]() Pyro |
![]() Pistolet de détresse |
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![]() Torche rousse |
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![]() Détonateur |
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![]() Powerjack |
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![]() Demoman |
![]() Gouvernail |
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![]() Alibabouches ![]() Contrebandier |
![]() | |
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![]() Claidheamh Mòr |
![]() | |
![]() Loch-n-Load |
![]() | |
![]() Canonneur |
![]() | |
![]() | ||
![]() Lanceur de Bombes rapides |
![]() | |
![]() Caber d'Ullapool |
![]() | |
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![]() Engineer |
![]() Flingueur |
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![]() Pomson 6000 |
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![]() Ranger du risque |
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![]() Dompteur |
![]() | |
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![]() Crochet |
![]() | |
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![]() | ||
![]() Court-Circuit |
![]() | |
![]() | ||
![]() Effet Eurêka |
![]() | |
Construction hit speed boost decreased by 50% | ||
50% less metal from pickups and dispensers | ||
![]() Medic |
![]() Vaccinateur |
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![]() Voeu Solennel |
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![]() Sniper |
![]() Sarbacane de Sydney |
![]() |
![]() Pétoire du bazar |
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![]() | ||
![]() Campeur Aisé |
![]() | |
![]() Bushwacka |
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![]() Heavy |
![]() Bête de Bronze |
![]() |
![]() Tomislav |
![]() | |
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![]() Natascha |
![]() | |
![]() | ||
![]() Entreprise Familiale |
![]() | |
![]() Esprit du Guerrier |
![]() | |
![]() Avis d'Expulsion |
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![]() Barre de Dalokohs |
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![]() Spy |
![]() Spy-lactite |
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![]() Exécutant |
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![]() Grand Gagnant |
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![]() Kunaï du Conspirateur |
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![]() Cloak and Dagger |
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![]() Dead Ringer |
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![]() Engineer ![]() Heavy ![]() Soldier ![]() Pyro |
![]() Crise de Panique |
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Succès
Cinq nouveaux succès ont été introduit dans cette mise à jour. Note le template est buggé pour le moment et sera corrigé d'ici peu
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Galerie de la Mise à Jour
Liens Externes
- Gun Mettle update (en anglais)
- Page de la mise à jour (en anglais)
- The Gun Mettle Update (en anglais)
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