Difference between revisions of "2Fort/zh-hans"

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*'''下水道凹室''':在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道,这条通道将提供一段连接基地下水道出口和房间的长距离视野。此房间一般由[[Engineer/zh-hans|工程师]]驻扎他们通常使用[[Teleporters/zh-hans|传送装置]]来使队友快速通过下水道进入敌方基地或使用[[Sentry Gun/zh-hans|步哨枪]]来阻止敌方从下水道通过.
 
*'''下水道凹室''':在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道,这条通道将提供一段连接基地下水道出口和房间的长距离视野。此房间一般由[[Engineer/zh-hans|工程师]]驻扎他们通常使用[[Teleporters/zh-hans|传送装置]]来使队友快速通过下水道进入敌方基地或使用[[Sentry Gun/zh-hans|步哨枪]]来阻止敌方从下水道通过.
  
*'''庭院''': 庭院将作为基地中通向二楼的主要结构。t is an enclosed, roofless space inside each base, next to the main spawn room and on the player's right when they come through the entrance. It is bounded on three sides by high ledges, and there are doors connecting to the spawn room, a staircase leading down to the Intelligence room on the second floor, and a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a [[Sentry Gun]], an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.
+
*'''庭院''': 庭院将作为基地中通向二楼的主要结构。紧贴重生室,以及二楼连入情报室的楼梯,玩家重生后右转便可到达该区域。 a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a [[Sentry Gun]], an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.
  
 
*'''Grate''': This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.
 
*'''Grate''': This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.
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<gallery widths=150px heights=80px perrow=4>
 
<gallery widths=150px heights=80px perrow=4>
File:CTF 2Fort OutsideRedSpawn.png|Outside spawn, upstairs
+
File:CTF 2Fort OutsideRedSpawn.png|二楼,重生室外部
File:CTF 2Fort Courtyard.png|Courtyard
+
File:CTF 2Fort Courtyard.png|庭院
File:CTF 2Fort LongHall.png|Downstairs, long hallway
+
File:CTF 2Fort LongHall.png|一楼,长廊
File:CTF 2Fort RedEntrance.png|[[RED]] base entrance
+
File:CTF 2Fort RedEntrance.png|[[RED/zh-hans|红队]]基地出口
File:CTF 2Fort Sewers.png|Sewers, below ground level
+
File:CTF 2Fort Sewers.png|更下层,下水道
 
</gallery>
 
</gallery>
  
=== Main base locations ===
+
=== 基地主要结构 ===
*'''Spiral''': The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a [[Dispenser]], [[Sentry Gun]], or [[Heavy]]. At the top, the Spiral connects to the upstairs area via a small room in which there is a small [[Health pack]] and [[Ammo pack]], as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing [[Sniper]]s to eliminate enemies with the Intelligence as they climb the Spiral.
+
*'''旋转楼梯''': The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a [[Dispenser]], [[Sentry Gun]], or [[Heavy]]. At the top, the Spiral connects to the upstairs area via a small room in which there is a small [[Health pack]] and [[Ammo pack]], as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing [[Sniper]]s to eliminate enemies with the Intelligence as they climb the Spiral.
  
*'''Stairs''': This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.
+
*'''楼梯''': This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.
  
*'''Basement''': This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the {{Patch name|4|29|2008}}. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.
+
*'''基地''': This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the {{Patch name|4|29|2008}}. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.
  
[[File:TF2 2fort intel.jpg|164px|right|thumb|BLU Intel room]]
+
[[File:TF2 2fort intel.jpg|164px|right|thumb|蓝队情报室]]
  
*'''Intelligence room''': The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an [[ÜberCharge]].
+
*'''情报室''': The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an [[ÜberCharge]].
  
  
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File:CTF BLU respawn 2.png|蓝队副重生室
 
File:CTF BLU respawn 2.png|蓝队副重生室
 
File:CTF 2Fort SpiralEntrance.png|前往情报室的旋转楼梯
 
File:CTF 2Fort SpiralEntrance.png|前往情报室的旋转楼梯
File:CTF 2Fort Downstairs.png|地下室,情报室外的房间
+
File:CTF 2Fort Downstairs.png|情报室外的房间
 
File:CTF 2Fort Staircase.png|前往情报室的楼梯
 
File:CTF 2Fort Staircase.png|前往情报室的楼梯
 
File:CTF 2fort REDIntelRoom.png|红队情报室
 
File:CTF 2fort REDIntelRoom.png|红队情报室

Revision as of 11:41, 20 August 2020

本条目是关于游戏内的地图 2Fort 的。关于其同名城镇,请参见:Teufort/双城(城市)。关于其他用途,请参见Teufort(消歧)
2Fort
Ctf 2fort bridge ss.png
基本信息
地图变种: 2Fort Invasion
开发者: 未知
地图资料
环境: 农田
设定: 白昼,晴朗
地图照片
Loading screen photos.
地图俯视图
2Fort overview.png
这地图太小了,容不下我们两个!
侦察兵对隔壁的基地说道
地图2Fort还拥有其它版本,其中包括2Fort Invasion

2Fort是一张夺旗模式地图,并且也是一张 军团要塞:经典同名地图的重置版; 这两张地图均是基于军团要塞地图 2Fort5的重置版. 2Fort是第一张官方夺旗模式地图, 同时也是军团要塞2游戏发行时的六张初始地图之一.

两座类似的堡垒相对矗立,且被一个深水坑隔开.一座桥覆盖在水坑上方,且每座壁垒二楼设置有平台,为双方提供了出色的位置来反击进攻的敌人,对狙击手尤其有利.

为了取得胜利,双方队伍必须反复夺取对方情报箱.为达到目标,双方玩家必须深入对方要塞深处捡起情报箱并带回己方基地存放情报的相同位置,直到得分达到目标分数(每次夺得情报得一分,在Valve的官方服务器上默认为三分).并且双方队伍也要防止对方夺取自己的情报箱.

每个堡垒分别有三个入口可供进入,分别是下水道、堡垒一楼的正面通道以及堡垒二楼平台的右侧,然而不是每个兵种都可以从壁垒二楼右侧进入.只有侦察兵士兵火焰兵爆破手工程师以及医生有办法从一楼平地甚至是水坑进入壁垒二楼.壁垒一楼的每个入口前都有很短的坡道,通过入口会经过一个通向壁垒二楼的开口,这个开口允许防御者从上方攻击入侵者.壁垒的第二个入口通向下水道,下水道在壁垒以下向地图中心的水坑延伸.

下水道与壁垒入口处设置有水坑与楼梯,这个区域是一个可通过的阻塞点.第三个入口是位于双方壁垒二楼的外侧战斗平台,玩家可以通过平台右侧进入壁垒内部,而该平台在壁垒外侧并没有可通过的楼梯,因此只有侦察兵士兵爆破手以及工程师、使用他们的特殊跳跃技巧进入,医生需要装备快速医疗枪治疗士兵爆破手或装备热能推进器火焰兵时才能进入.

2Fort的壁垒基地是所有夺旗模式地图中最容易防守的地图,因为通往双方情报室的道路极易阻塞,每次夺取情报都需要进攻方队伍大量的合作,尤其是在玩家数量较多时.

介绍视频

地点

外部环境

  • 木桥:桥梁连接双方壁垒,桥梁顶部被屋顶遮盖以供侦察兵士兵等高灵活度兵种通过桥顶抵达对方要塞.桥顶还为下方玩家提供掩护以防他们轻易被狙击手攻击.
  • 入口:穿过桥梁后,双方壁垒有两个入口可供进入.入口通向壁垒正下方一小段距离并且入口的布局为T字型.向左转可到达通向下水道的楼梯,左前方是一条通往壁垒内部庭院的狭窄走廊,(走廊上方设置有一个小洞允许玩家从壁垒左侧的重生室落下).
  • 入口侧室:通过入口向右转可以通向一间中等大小的房间,房间尽头左侧有一个同样通往壁垒内部庭院的入口,这个房间常常是两个队伍发生冲突的地方,毕竟这里是通往中庭最直接的道路.如果进攻方试图通过入口,工程师可以在这里建立起防御工事来反击.另外,由于房间较开阔,这里常常也是间谍的藏身之所,在2Fort的其他地方,走廊都很狭窄,无法为间谍提供太多掩护,这个房间是个例外,可以使间谍无法被察觉的穿过它.
  • "阳台":"阳台"位于双方壁垒二楼外部,并且中部有一个"掩体"部分,此部分有几扇较大的无玻璃窗户,这些窗户可以清楚地使玩家的看到几乎所有外部区域未被遮挡的部分.由于这里通常是狙击手的营地,因此"城垛"通常也被玩家称为"狙击平台"或"狙击甲板",由于这个区域的主要目的是为狙击手提供营地,平台为狙击手提供了2Fort大部分的外部视野,除了桥梁下方以及水坑的一部分.

壁垒内部

  • 下水道:双方基地下方的通道,由桥下的 水坑通往"入口",此通道通常被称为"下水道".且通道有三个转角,创造了许多战斗的盲角.下水道通常作为进攻方进入对方基地且不受上方狙击手影响的一种方式.下水道的狭窄特点使得间谍很难通过同样处于下水道的敌人.
  • 下水道凹室:在每一条下水道中都有一个凹入角落的房间,以致从通往房间的两条通道都无法看到房间的全部.在房间通往水坑的一侧有两个90度的转角,而通往"入口"的一侧则是一条狭长的通道,这条通道将提供一段连接基地下水道出口和房间的长距离视野。此房间一般由工程师驻扎他们通常使用传送装置来使队友快速通过下水道进入敌方基地或使用步哨枪来阻止敌方从下水道通过.
  • 庭院: 庭院将作为基地中通向二楼的主要结构。紧贴重生室,以及二楼连入情报室的楼梯,玩家重生后右转便可到达该区域。 a door from the entrance and from the balcony spawn corridor on the ground floor. Two staircases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a Sentry Gun, an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements' doorway.
  • Grate: This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area and, as a result, is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers, Engineers, Scouts and Pyros can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage can be dealt through the grate.
  • Upstairs: This is the large room on the second floor, adjacent to the main resupply room. The Upstairs area has an exit to the Battlements, "Grate", "top of the Spiral", and "Courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or simply the "upstairs lobby".


基地主要结构

  • 旋转楼梯: The Spiral ramp that leads from the Basement up and out of the base is one of only two access points to the Intelligence room. Like the Sewers, the Spiral is a narrow corridor with right-angle turns. This tends to result in close quarters fighting, and due to the confined space it is fairly easy to block enemy access with a Dispenser, Sentry Gun, or Heavy. At the top, the Spiral connects to the upstairs area via a small room in which there is a small Health pack and Ammo pack, as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the Spiral, allowing Snipers to eliminate enemies with the Intelligence as they climb the Spiral.
  • 楼梯: This area contains a long ramp running from the back of the courtyard into the basement. It is the other exit point for a stolen Intelligence. It is often called the "back stairs", "long stairs", "straight stairs", or simply "straight". It is also called the "L-Shaft", because it contained an elevator in previous incarnations of the 2Fort map.
  • 基地: This is the space downstairs between the Spiral ramp and the Stairs. It leads to the Intelligence room and a third resupply point exists at the end nearest to the Stairs. However, no player will ever respawn in that room after they die. There is a Health pack and Ammo box in the middle of the Basement - added in the 2008年4月29日补丁. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.
File:TF2 2fort intel.jpg
蓝队情报室
  • 情报室: The Intelligence room has two entrances from the Basement. This is the primary defensive point of 2Fort, and as such it is frequently camped, especially by Engineers. The Intelligence is on top of a desk in the opposite corner to both entrances. The layout of the room makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an ÜberCharge.


战术

主条目: 社区 2Fort 战术

相关成就

Achieved.png 一般成就

超能进攻
超能进攻
2Fort 上完胜。


世界旅行者
世界旅行者
2FortDustbowlGranaryGravel PitHydroWell (CP) 上玩完整的一局。


更新历史

2008年2月14日补丁
  • 在游戏界面中添加了一个新的计时器,用来显示 mp_timelimit 的数值。此改动在你于地图 2Fort 中进行一场限时游戏时,而你又仅设定了服务器的时限时会很有帮助。

2008年4月29日补丁 (淘金热更新)

  • 在基地地下室的过道增加了中型弹药盒以及医药包。
  • 在通往地下室的走道的2楼出入口处增加了小型弹药盒以及医药包。
  • 修复了一个在蓝队狙击平台处的地图涂漆的漏洞。
  • 修复了红队基地前的数字“2”的涂漆异常的问题。

2010年2月23日补丁

  • 修复了蓝队玩家可以通过阻挡蓝队的重生室的门以阻挡队友的问题。
  • 将蓝方的狙击墙向下移动以与红方的狙击墙对称。

2011年7月18日补丁

2011年12月15日补丁 (澳大利亚圣诞节 2011)

  • [未记载] 在地图中移除了“葛保诺火箭”。

2012年6月28日补丁

  • 修复了在火焰兵幻境视角中可以透视 2Fort 中的狙击平台掩护物。

2012年8月10日补丁

2013年7月10日补丁

  • 修复可于重生区域大门内部放置建筑的漏洞。
  • 修复对狙台的地图漏洞。
  • 修复蓝队基地的旋转阶梯可供玩家蹲下穿过并放置补给器的漏洞。
  • 清理了冲突的物品。
  • 优化了铁皮推车和其他物品的剪切问题。

2014年2月7日补丁

  • 修复了蓝队基地的天空盒区域仓井的渲染错误问题。

2014年3月5日补丁

  • 修复了蓝队基地外部铁皮火车物品的冲突问题。
  • 修复了窗台支架的建模问题。
  • 修复了情报室管道的冲突问题。
  • 修复了地图上的材质连接问题。
  • 修复了可站在蓝队区域空中的建模问题。

2014年4月24日补丁

  • 修复了玩家可以站立在情报室里的管子上的漏洞。
  • 修复了玩家可以站立在红方平台上的天空区域的漏洞。[1]
  • 修复了在蓝方基地斜坡的漏洞,使得从下方可以透视斜坡上方。
  • 修复了红方区域内的物体的碰撞判定。

2015年9月10日补丁

  • [未记载] 在地图中添加了飞碟和海报。

2015年11月25日补丁

  • [未记载] 移除了飞碟和海报。

2016年5月11日补丁

  • 更新了 2Fort 以修复地图区块相关的问题。

未使用内容

  • 早期版本的 2Fort 的设计更像《军团要塞:经典》中的2Fort
    • 2Fort 原来桥上没有顶棚。
    • 此外,在预告片 2 中,通往下水道的楼梯是一个螺旋楼梯。
    • 同样的,在预告片 2 中,我们可以看到一个单向的重生门。
    • 在早期的一些游戏截图中,下水道区域的水位要高得多。


漏洞

  • 于 Xbox 360 和 PS3 平台游玩的玩家可以随意跳出 2Fort 的狙击手对狙平台的窗户。(PC端其实也行)
  • 重生区域的大门有可能在无玩家出入的情况下保持开启状态。
  • 玩家可在敌方重生区域大门未关闭时卡住大门。

细枝末节

2Fort 地图

  • 于 “GameInformer(游戏杂志)” 2010年三月的公布,2Fort 作为第一人称射击游戏中最受好评的10张地图中的第六名,第一名为“反恐精英”中的 De_dust(炙热沙城) 拆弹地图。(Issue 203, page 31).
  • ripten.com 将 2Fort 列为第八名,但“反恐精英”中的 De_dust 依然作为第一名的地图[2]
  • 在“军团要塞2”早期宣传片 - 预告1中可见到早期版本的2Fort 地图。
  • 2Fort 在游戏永远的毁灭公爵的“2Forts1Bridge” Hail to the Icons Parody Pack DLC中亮相。
  • 拜见间谍的影片场景发生于经过修改后的 2Fort 中,情报室的大门是 Alarm-O-Tron 5000 (详见Double Cross)。
  • 2Fort 在游戏 百战天虫:重装中作为一个要塞场景。

2Fort 设施

Teufort 记往

主条目:Teufort(城市)i

画廊

参见

参考内容